nice platformer with minor flaws
Overall, I enjoyed it, but there are a few suggestions for improvement:
- Auto-Save the progress!!! While it's a short game, not everyone wants to take the time to finish it in one sitting.
- This needs an additional option to restart the level (timer) with the same block placement. Placing the blocks again on each attempt isn't fun. I.E. "restart level", "retry", "send in next clone".
- It should display the time needed to get the next golden block on each level. Not only will this provide a tangible target, it'll also reward players when reaching times way below the target time.
- The turrets should be synchronized to the last reset. Doing so will remove some of the randomness, allowing you to figure in the turrets in the perfect path (instead of trying again and again until they cooperate).
I've got 3 blocks on all levels but 4.2, where even 11.88s doesn't seem to be enough - but I couldn't find a shorter route.
I'm hoping for Super Block Boy 2 with new levels, new obstacles and the changes mentioned above.