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knife training

rated 3.84 / 5 stars
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Credits & Info

Aug 13, 2011 | 4:40 PM EDT
  • Daily 2nd Place August 14, 2011

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Author Comments

30 hours of work for 3 second loop (animated illustration? .-.), but looks pretty good :)
Guys, tell me, if you like it or not, or what to improve.

Maybe I'll use her for something longer...or just in demo reel...



Rated 5 / 5 stars

Very fluid

Very nice work. Only complaint (other reviewers have also already mentioned it): Motion blur.
DON'T make a gif out of it or any other attempt of putting this into a movie or so. It is beautiful as it is right now so let it stand alone and shine. I would certainly like to see more such shorts here.

Gekon responds:

yeah, I think I'm getting used to this kind of 'motion illustration', you can show off, and don;t need story, sound effects and all this shit ;)


Rated 5 / 5 stars


I don't expect you to be a martial art master, the animation was fluid and was detailed enough for a fight scene. I am a martial artist, and fighting usually doesn't last longer than 4-6 minutes in an extended skirmish if you plan on doing a flash film. For close reach melee weapons, such as a knife, a feint, an unbalanced kick, or an ambush is usually the preferred entering move; whereas with a long reach melee weapon, such as a staff, a disarming blow or a blow which will deliver damage to a joint is preferred. Most people using a short reaching melee weapon would be wearing an armlet or something to keep the attacking limb from being harmed. Leather armor coated in beeswax was the preferred foot-pad's armor because of the cheap cost and resistance to slashing or grazing blows. Also, if this girl is a thief, she should have grey or black hair. A common trick of thieves is to use ash or dark dyes to color their hair, as to wash them out and be unnoticed later.

Also, you get major bonus points because this reminds me of the old early 90's late 80's Thunder-cats and He-Man cartoons. :-]

10/10, 4/5 (Only reason you get a 4 and not a five is because their isn't a visible ground to see the footwork, which is a bitch to get right, and the shadowing was just a touch too light. Fuck anime, but look some artistic elements from early animators; i.e, Disney Studios in Cali. You would be surprised what Walt Disney could do with a shading, and a good story.)


Rated 5 / 5 stars

nice loop bro

Looks pretty great man, you dont have to improve besides the length and a longer animation :D
It will be very promising if you get a little project.
This may be a loop but the hours you put in to this is worthwhile and should be appreciated. People who don't like this or acts like a complete ass, I would like to say if they can do something like this.

Good job hope to see more of your work :P


Rated 5 / 5 stars

Brilliantly smooth, this is on par with some of the old 2D animated Disney movies. I have no idea how many frames this is but you might have been able to add some quick lighting effects to make it look a little more complete. I feel like it wouldn't have been that difficult if you spent 30 hours making what you have right now.

I also agree that there's a gigantic issue with the motion blur. I don't think that it's used too much, but it's not necessary in some places. For instance, when the model kicks, her entire body blurs instead of just her leg.

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Rated 5 / 5 stars

youve done an amazing job

this drawing style is simillar to the disney style which is amazing since you did this in 30 hours even if its only 3 seconds because of the complexity of the character and how fluently the character moves