I liked the game, but notes for future.
Most of us are right handed (about 90%) as such, your right hand should be thought based actions, like fire control, and left hand should be impulse based actions, like movement. OR let us switch it up in the menu based on our left/right handedness.
The game was cool otherwise.
As somebody said before: some sort of hitpoints / shild etc. would be nice. So its really frustrating to see all your Nanobeasts crash away.
Anyway ... this game reminds me of Parodius series (by Kanami 1994 for SNES etc.)
This game got the same upgrade system ... only that there where more BonusPowerups.
(and it was very cute and funny).
So in comparison to Parodius, your game got a loong way to go... (more and different nanobeasts with different weapon etc. ...)
Anyway ... i like your art style, your music was good too, your gameplay was okay, nice Char-Design (general / prof).
Bad points for: loosing soo many Nanobeasts (whenever i get killed), background was a bit lame (especially Stage 2), story wasn't new or very intersting - but funny.
So all in all 7 / 10, cause this game is nice and worthy to play.
at the first boss was the music system of a down?
System of a down anyone?
Very cool game. Satifying gameplay and an enjoyable retro aesthetic.
its a good game, but the problem is that in my computer, the keyboard works, but the keys still get stuck and i end up going out of control up or down. Im using another browser, but still doesn't work, maybe its the graphics that slow down my computer responses, maybe add a lower quality button. Either way it's not a bad game, i even like the idea that you get to upgrade a lot and make your weapon more powerful throught the time, but it would be nice if you wouldn't lose the upgrades that you have and that you wouldn't die in the first hit. Maybe add a life bar?
Hey, thanks. The game runs in the lowest graphics quality possible.