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Bombardier 5 Points

Throw your first bomb

Enlightened 5 Points

Watch the credits until the end

First Blood 5 Points

Kill your first enemy

Private 5 Points

Complete Chapter 1 on Normal difficulty

Airforce Specialist 10 Points

Complete Chapter 2 on Hard difficulty

Airman 10 Points

Complete Chapter 1 on Hard difficulty

Conscientious Objector 10 Points

Complete Chapter 2 without shooting

Corporal 10 Points

Complete Chapter 2 on Insane difficulty

Ensign 10 Points

Complete Chapter 3 on Insane difficulty

Kitty 10 Points

Acquire 9 lives

Master Sergeant 10 Points

Complete Chapter 3 on Hard difficulty

Millionaire 10 Points

Earn 1 million points

Officer 10 Points

Complete Chapter 2 on Normal difficulty

Pacifist 10 Points

Complete Chapter 1 without shooting

Senior Airman 10 Points

Complete Chapter 1 on Insane difficulty

Sergeant 10 Points

Complete Chapter 3 on Normal difficulty

Story Nerd 10 Points

Watch all 6 cutscenes without skipping

Air Force General 25 Points

Beat the game on Normal difficulty

Brigadier General 25 Points

Complete Chapter 5 on Insane difficulty

Captain 25 Points

Complete Chapter 4 on Insane difficulty

Colonel 25 Points

Complete Chapter 5 on Hard difficulty

Commander 25 Points

Complete Chapter 4 on Hard difficulty

Lieutenant 25 Points

Complete Chapter 4 on Normal difficulty

Major 25 Points

Complete Chapter 5 on Normal difficulty

Passive Resister 25 Points

Complete Chapter 3 without shooting

Space Admiral 50 Points

Beat the game on Hard difficulty

Intergalactic Admiral 100 Points

Beat the game on Insane difficulty

Author Comments

Finally, after more than a year of development I am proud to present this Nanobeast to fellow newgroundians.

The game is a challenging retro shooter with an interesting upgrade system that involves collecting power-ups. However, when you collect a power-up (P) that does not mean you have upgraded immediately. You get to choose how to use those power-ups to upgrade your general stats:
- speed of your ship (you need 1 power-up)
- power of your weapon (you need 2 power-ups)
- fire rate of your weapon (you need 3 power-ups)
- bombs (you need 4 power-ups)
- lives (you need 5 power-ups)

There are 2 additional weapons to be collected as you play: missiles and side gun.

There are 27 medals to be achieved, go get them!!!


Use the arrow keys to move
Press 'A' to shoot left
Press 'D' to shoot right
Press 'S' to activate your current power-up level
Press 'W' to release a bomb

The game is generally very challenging. There are three difficulty settings: normal, hard and insane. There is no easy.

The highscore system multiplies your score depending on which difficulty setting you play and how many medals you have collected.

The game features original 8-bit music written especially for 'Nanobeast' by Christian Erenskjold a.k.a Coffee-Break, a very talented NG musician. Other musicians who also contributed are listed in the credits.

I have been developing and beta testing this game heavily for a long time. Any feedback and ideas will be greatly appreciated.


Daily 1st, Weekly 2nd in games, Weekly 8th overall and more than 350K plays? Thank you Newgrounds! You guys are absolutely outstanding!!! Every single one of you.

Hope you enjoy and see you soon with another game!

- Hristo Atanasov (RatherRandom)

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Cool game

So the "MEDALS" not always easy but were fun to try and achieve, you have impressed me with the large amount of medals, maybe ad a few easy ones just for noobs like me lol, Well, I always like to see interesting work and this one was no disappointment. You've presented a lovely piece, with well designed ideas and concept, So you know what you are doing and you know how to add the fun in all that you do, so that was good enough for me. Also this had a good and Professional feel about it and such, so I was pretty impressed.

no major changes but it was a fun game.


Extremely challenging game. The upgrade system was interesting, but on harder difficulties it is a bit unfair. Speed shouldn't go over 7 because it will start impairing the player instead of helping.

The main rule of the game is DODGE. Dodging is the only way to succeed because enemies get progressively stronger, but the player loses upgrades when hit, so it may become impossible to proceed.

Similarly, the "pacifist" medals rely solely on dodge because lives must be spared in order to crash-damage the bosses because bombs are not enough. The pacifist run for level 3 seems to be the hardest medal on the game and probably requires perfect runs on all levels (9 bombs and lives).

The final boss isn't that hard. Dodging the shots isn't exceedingly hard, in fact, bosses are the easiest part of the game because they have set rotations, unlike the kamikaze flyers that come out of nowhere. Using bombs negates projectiles and so it also protects the player during the "swap". It's much more likely to die in the road to the final boss than the fight itself.

Overall, a very solid game, which is seem on 440k+ views and plays. Good work. Almost perfect game!

One of the games on this portal. A great example how to achieve greatness with simplicity. The graphics are simple yet game is beautiful. Story is basic yet entertaining, cutscenes are nice, I like the characters very much.

The game is difficult trough but addicting - have been playing for a week several hours daily but Lvl 5 on normal and Lvl 4 on Hard and insane is the farthest I have gotten. But the gameplay is so good I don't mind playing over and over again even with very little progress.

Great game! Wish it had a pause and save feature though

RatherRandomReality responds:

It has a pause, just press P.

This reminded me a lot of Sigma Star. Being able to upgrade was fun while flying instead of between stages. So long as you upgraded enough, you'd be able to maneuver around the one-hit KO thing.