Two Powers

Share Collapse

Author Comments

***Aug 23 Update: Google Chrome sound bug fixed***

You control one of Japanese feudal warlords. Using samurai, you conquer new provinces. Using ninja, you disclose enemy attack plans and kill their generals.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

It's ok... But it's way too difficult later on. It just pisses me off how my 4 star general gets killed by a single freakin ninja. And how my Army of 89 samurais and 5 Ninjas gets eradicated by an army of about 40. Great game and concept. But there's a quite of bit that's just ridiculous.

Cool setting and theme. How do the ports work? From what I've experienced the AI can use them but not the player. The tutorial was ok but would have been better if it was more thorough. How long do ninjas have to stay in a province before revealing the enemies plans? Especially if as you say:
"The key to winning is getting enemy plans under control by your ninjas. Then you don't need to care about the battle luck or occasional rebellions."

The game is challenging but is feel like the AI is playing with an advantage.

Thunder-Hawk responds:

Ports are connected to each other.
If a ninja stays alive in a province for the next turn, he reveals what's inside. If you leave ninja in a CAPITAL, you have a chance to reveal the enemy plans. The more ninja you put there (max.4), the better the chance (max 75%).
The AI has no advantage, unless you choose the hard level. Maybe they just utilize ninjas better than you do :)

Love this game.

Like it has been stated before, it is extremely difficult to win unless luck is on your side, you choose the correct clan, the moves you make, etc, etc. It is a very complicated game.

I guess my favourite part of the game are the random rebellions, haha. Good job nonetheless.

Thunder-Hawk responds:

Believe me, if you get plans of your enemies under control with your spies, there is a little to worry about. With the right strategy, there is not much place left for bad luck.
(Unless you play on hard with Hosokawa or Takeda.)

Bug bug bug...

Music is rastarting everytime,game is lagging...
Sorry,idea is good,but game is CRAP!!!

Thunder-Hawk responds:

My only advice: replace your ten year old crap comp by something newer.

Ok, now that I've had a few tries

Having gone through this, the gameplay is smooth for a flash strategy game, and the interaction is not so complex as to render the game difficult to play. In the sense of playing in an enjoyable fashion, the game's generally pretty good.

However, where this game seems to falter is thatit operates with what I would refer to as "Risk" numbers. I'm not sure what mathematical algorithms are involved in selecting General level bonuses, bonuses for terrain and details regarding army sizes, but I've noticed consistent inconsistencies in terms of results: As in 2X force size armies failing fights against lesser generals on no terrain. I have also noticed that provinces without % in rebellion will rebel periodically without warning. This indicates a serious problem in the mathematics behind the game.

Conceptually, your game is good. However, because of the math issues, I am sure some players will win at this game, but that it will generally be more of a fluke than a result of their skills being superior. More likely, the numbers simply went in their favor. And, while I'm sure most of us enjoyed our days of doing bum-rushes out of Australia and winning because the dice gods liked us, there does come a point at which the experienced gaming strategist craves a bit more control of the battlefield than what amounts to the roll of a d6.

Still, a good effort. Keep up the practice and perhaps your next offering will be more successful.

Thunder-Hawk responds:

Thanks for your VERY DETAILED review, though your language is so complicated that I am sometimes not sure what exactly you say.
The war is not only about strategy, but about chance and luck as well, and believe me, there isn't much of it in the battle algorithm. Generals and terrain play some role, and you need at least around 3x more men to storm a castle succesfully. When I play the game, I win it regardless of what side and difficulty I choose. Well, Hosokawa are sometimes a problem. The large scenario may be even easier to win.
As for the rebellions, I am not absolutelly sure. But the war just is sometimes surprising ;-) Moreover, when a ninja infiltrates your territorry, he calmly starts making your people restless - you might haven't noticed it.
The key to winning is getting enemy plans under control by your ninjas. Then you don't need to care about the battle luck or occasional rebellions.

Credits & Info

3.92 / 5.00

Aug 12, 2011
1:14 PM EDT
Strategy - Other