Ok, now that I've had a few tries
Having gone through this, the gameplay is smooth for a flash strategy game, and the interaction is not so complex as to render the game difficult to play. In the sense of playing in an enjoyable fashion, the game's generally pretty good.
However, where this game seems to falter is thatit operates with what I would refer to as "Risk" numbers. I'm not sure what mathematical algorithms are involved in selecting General level bonuses, bonuses for terrain and details regarding army sizes, but I've noticed consistent inconsistencies in terms of results: As in 2X force size armies failing fights against lesser generals on no terrain. I have also noticed that provinces without % in rebellion will rebel periodically without warning. This indicates a serious problem in the mathematics behind the game.
Conceptually, your game is good. However, because of the math issues, I am sure some players will win at this game, but that it will generally be more of a fluke than a result of their skills being superior. More likely, the numbers simply went in their favor. And, while I'm sure most of us enjoyed our days of doing bum-rushes out of Australia and winning because the dice gods liked us, there does come a point at which the experienced gaming strategist craves a bit more control of the battlefield than what amounts to the roll of a d6.
Still, a good effort. Keep up the practice and perhaps your next offering will be more successful.