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Crimson Hell

rated 3.44 / 5 stars
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Action - Shooter - Vertical Flight

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Credits & Info

Aug 12, 2011 | 12:34 AM EDT

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Author Comments

Hi Guys n Gals!
This game is an experiment for developing iOS games using Flash, so please forgive us for the lack of detail >.<.
This game is available in the App Store for your iPhone 3GS, iPhone 4, and 3rd Gen iPod Touch! Get it while it's FREE! and let us know how it performs.

The game is a typical top-down-shooter. Survive waves of monsters, aliens, and zombies. It's pretty fun game to kill time.

We are planning to expand the game with more features
Coming Soon: Crimson Hell - Extended

Please let us know what you think :)



Rated 4 / 5 stars

Interesting game... I like how you don't have to click to shoot...

The ambient horror loop is nice.

Just not my style of game... but good 5-10 minute time waste.


Rated 3 / 5 stars

I can deafit anny boss without dying tats how good i am but i need a good gun to deafit him


Rated 3 / 5 stars

I was level 10 but all my perks reset to 0...
Bonus items and coins disappear way too fast.
Even a weapon that dropped disappeared.
No storyline.
I liked that it had auto aim.

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Rated 4 / 5 stars

Excellent Game

The game was very well designed, especially considering it was designed for an iphone. I took two stars off for one problem with the game, but a problem that has a severe effect on the computer.

There is no option for setting a universal quality. In the later levels, I was forced to right click while fleeing for my life in order to select a lower quality, simply because the sheer number of mobs on the screen caused issue.

This may not be an issue for better computers, but we don't all have better computers, so the option would be nice.

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Rated 3.5 / 5 stars

Great, but can be improved easily

It works great as a typical shooter but it can be easily upgraded.

A few things to add:
Details saying what will happen if you choose to lv up this perk (strength, accuracy, etc.)
A storyline instead of just having a random person fighting completely random monsters
If a bullet/missile misses then have it go somewhere else, not just dissapear
Also maybe adding an ammo system where in order to use the "big guns" you have to pick the ammo up from slain monsters

Other than that you did really well for an experimental game! Hope you get the results that you need.

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