Hilariously dark humour
This game is tough as nails, but talking of nails, I've think you've nailed the difficulty just right. I managed to reach level 5 (the one that looks like Frogger) and found myself perishing there. It's a game that keeps you coming back for more though. It's one of those games where you get better as you play it more because once you start trying the difficult levels, you learn to keep the pedometer low on the easier levels and thus get further each time. I found it very tough to aim the mouse and use the cursor keys at the same time while the light beams were pressurising me, it was kind of like trying to rub your stomach and pat your head at the same time. I find it hard to multi-task, but it was fun nonetheless.
The whole game has been very cleverly designed, from the art and instructions to the catchy theme tune and dark humour throughout. I'm really surprised to only see three reviews here as this game possesses a lot of depth (variety in the levels) and requires a lot of skill and concentration to avoid the light beams.
I like the little voiceovers depending on if you have been caught etc. Everything responds very well control-wise and it's nice to see that the legend of the WASD keys were an option for the player.
Once you know what you have to do, the game becomes really enjoyable. And to think I could have been doing the sound for this game. I definitely think it was the right decision to get Mark in as the Sound Producer, as everything sounds crisp and clean, the main theme sounds organic and grows on you quickly.
All I can say is well done on undertaking such a large project and finishing it to such a polished degree. As well as a player, I like to think of myself as a tester too and so I was clicking around the various menus to test for bugs and things like that, but there were none to be found. Not. A. Single. Spelling. Error.
The only thing that I found was that you are a perfectionist and I can now look forward to your next venture into Flash game-making.
The first five rooms are just the beginning! If you really enjoyed everything up to Room 5, I strongly encourage you to keep going; you've only seen a small fraction of what this game has to offer.
If you get busted and want to keep going further, simply choose the "Continue" option when it appears; as you've probably seen, doing that resets both the Pedo-Meter and the room in which you were busted. If you can't get through a room without filling up the Pedo-Meter, don't be afraid to rush it: Just touch all the kids as quickly as possible without worrying about how many times you get caught. In almost all cases, doing that will enable you to complete a room with ease while only getting caught a few times in the process (but obviously, your score could suffer enormously if you abuse this tactic).
Marky only ended up doing some of the sound effects (such as the water splash, the end-of-room vocals, and other odds and ends), but he did a superb job with them. All the music is from the NG Audio Portal.
I like to think the game is pretty polished design-wise, but it's nowhere near perfect, and a lot could have been done to expedite its development. Nonetheless, working on it was a great learning experience that Rabid-Animals and I really enjoyed. Getting it completed was one hell of a commitment, but the final product made all the work worth it. On top of that, I think finishing this project was an important step towards being able to design and develop games on a professional level, a goal I'm seriously striving for.
Thanks for the fantastic review!