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I tried hard but I couldn't find a way to put in a scoring system. The way I started making the game made it impossible. I'm kind of disappointed about that so I cut it a little short. Maybe I'll make a better one someday.
No real goal.
I heard about this game on the Ten O'clock news last night and thought I would give it a try. It was in a piece about Racsim in Computer games.
Have too say i was a little dissapointed. Wasn't really a goal to fight for. The audio made me laugh with all of the "speedy gonzales" sound bytes, but other than that not much to appreciate.
It's not even too easy, there's no way to win or lose. You can click on the targets and they'll explode, but even if you just let them all run by the game simply ends.
You could have something if more effort was put into this, but as is I don't imagine this took longer than a day to make.
To easy. Like the sound track though
One Shot, Too Many.
Nice attempt at making a game but you make it too simple to that all you have to do it click alot everywhere. Better graphics, less crappy BG music & a more innovative way of gameplay might have saved you.
It was too simple. I killed em all on my first try. Lame.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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