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Villainous - Tower Attack

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Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight.

http://steamcommunity.com /sharedfiles/filedetails/


From the makers of "I Have 1 Day" and "Don't Shit Your Pants" comes a new take on Tower Defense. This is a Tower Conquest. Be the villian instead of the hero, siege instead of defend, and take over the world, one kingdom at a time.

Rather than building towers and defending against hordes of monsters, you are given the reins of an evil mage that builds his army from the ground up to dominate the lands. You must unlock new units, learn new spells, and think up unique summoning strategies to overcome the defenses of your foes.

Developed by Cellar Door Games
Art by Gilbert de Vera (grifter101)



i love this game. especially the uniqueness in it. its definatly a breath of fresh air. highly addicting!

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Nice idea there, I was getting tired of classic TD. They are all the same after all. I don't know what's the big problem, as to why some people can't play. Maybe it's their flash that needs to be updated, or they got sucky computers? :P

But the game itself is somehow disappointing. With the description, it's like I was going to kill everyone and burn cities to the ground while laughing like A DEMON! but not.

The game just makes you plunders ''infamy'' which is like reputation, illustrated as gold pieces? Also, the fact that you can siege the same town over and over again get boring, and removes the need to advance in the game. There should be destroyed towns, once you've finished slaying everyone with your nice little demonic army.

And, as Ocere said, the castle was nice, but there's something missing to it. Don't really know what, it just fell like this. Also, it looks like an abandonned thing, but aren't we supposed to be a powerfull dark mage? Such strong being cannot possibly live inside such rickety walls :( And at last, why not making the castle grow for each point spent in the army size instead of... what it is actually? -><-

Graphics and effects are good, and the interface is an ''okai''. I would have liked something greater for the map, because this copies Gemcraft (which is a TD game, in case you don't know about it)

The game's score is 6 out of ten. It does not deserve more, since it lost me after ten minutes, and looks like an unfinised game, but it has much higher potential! work on it a little more, and we will see if it's worth a ten stars.

I got my kicks

on Route 666

Well that killed 5 hours.

Entertaining though, just like the TD games it parodies, it gets pretty repetative after a while. I'm pretty certain I've seen this concept done before on newgrounds if not in other venues, but it's still a bit of a rarity. I liked the castle expansion concept, though the throne room upgrades were a bit lackluster in appearance. (Dragon Water? I went through all this for a bottle of piss?)

There were moments later where tedium set in and I only continued playing because I'd be damned if I played for four hours and didn't finish the thing. Still, it held my attention from beginning to end and served its purpose.

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Credits & Info

4.44 / 5.00

Aug 3, 2011
12:47 PM EDT
Strategy - Tower Defense
  • Frontpaged August 3, 2011
  • Daily Feature August 4, 2011
  • Weekly 4th Place August 9, 2011