Minimalista game, not really well done but I did enjoy it for what it is.
Story makes no sense... or does it? Graphics and everything else are quite low on effort, and the system that checks for "idleness" is wrong but somehow, not unfair. Challenge level is acceptable, being modest on earlier levels and getting better at the level 7 and 8.
SECRET MEDAL: "Double Trouble" can only be unlocked at level 8 - Must go really unprepared on the second room.
Just like it is said below, you just get killed for no reason. You can't change direction without stopping for a moment and sometimes the game considers it as a fail, sometimes not, there is completely no rule in it. I even got killed once when I just touched the exit! What the hell? If you will be (maybe) responding to this, please don't make an easy exit sending me to the walkthrough, but explain to me what's wrong with this game and what am I being killed for and what for am I not? What exactly the game is considering a reason for losing the stage? This is more important thing to say than the description above.
Sorry if you didn't enjoy the game. It was a silly little game I made when I started out programming, and I've really grown since it. The thing about the game is that it detects movement by checking, at a fixed interval, whether the square you're on is the same square as the one when the game (or the hypothetical demon) last checked. In retrospect, it's not the best mechanism, but yeah, it *was* my first game. ;)
for now its a 4/5 or 8/10. its just I get killed and half the time for NO REASON.
This is a very very good game.
I'll say this once: Only thing i have against it is it's unfairness and graphics, and the second one i don't even care much about.
Other than that, albeit the music, the concept, the gameplay; it's simply perfect.
The game is very very perfect. I will favorite and rate 5.