TLOMB: Escape the Castle

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This is a parody game, based on Philips' CD-i Zelda games. It's a point and click escape game, where you are trapped inside Hyrule castle and have to use everything you find around to attempt escaping. You may have already played escape games before, so this won't be very hard. I've been working on this for a while and I think I already got rid of any possible bugs, but if you find any, please let me know and I will upload a fixed version as soon as I can.

This game is longer than most escape games I've already played, so, if you are stuck, don't give up, it's not impossible to complete it. I may upload a Walkthrough (guide) in the future. --- UPDATE: I won't. Sorry.


Left click - Does pretty much everything
M - Pause the game/menu
Spacebar - Use most items

You can find the credits for all the content I used in this game at the ending credits. If you have any questions, suggestions or want to contact me for some reason, you can e-mail me at knucklehand.hand(at)gmail .com. I hope you enjoy the game.

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Oh my, this escape game is really vague and hard. It's great ww Just so you know though, the controls for the boss fight at the end are extremely clunky. It's difficult to aim and Link keeps getting stuck to the walls because the screen is too short. I hope you can improve this in the future. Other than that, I really enjoyed it, lots of fun :)

go to this LINK for a walkthrough http://www.youtube.com/watch?v=-1n0Dv rF8mw

um......whats up with the bra?

This is very hard D: all i can seem to find is a stick i feel like i see clues but i have no idea what to...

I'm honestly beginning to suspect that this is a prank, not a real game.

I found the remote, after a pixel hunt I picked up the bra, and I've looked at the coke can on the chandelier. Since then, I'm walked everywhere and looked at everything, trying in vaid to rub the objects in my inventory on the scenery - quite frankly, I have no idea if I've been able to do this, since the interface isn't clear about what I'm doing.

It's generally considered fair play to have the cursor highlight when it's on a clickable area; you do this with the left turns, but for looking up, or interacting with objects, it remains unchanged.

If it's a real game, the interface (and lack of walkthrough) make it unplayable.

Credits & Info

3.08 / 5.00

Aug 2, 2011
11:08 AM EDT
Adventure - Point 'n Click