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Read the official walk-through at:
chrome-demon .com/ G2WT .html

---FIX LIST---
Controls don't work- Change them in the C menu
Music is bad- Mute it in the C menu
Can't pass intro screens- Possibly change browsers
(I'll add stuff as it becomes apparent to me. :3)


Update 5 (._.) The controls can be changed by holding C to open the menu and clicking on the buttons under the big controller with the mouse. A lot of people are having issues with their keyboards not excepting inputs from a bunch of keys at once. I apologize for this, but it can be fixed by playing with the controls. If it cannot, then there isn't much I can do at this point.

My recommended control input is using A-D for movement and J-K for actions.

Sorry for the trouble. :<


Update 4 (This is getting to be a bit much, eh?): Tastertad was kind enough to inform me that Google Chrome may be giving people trouble with some of the in-between screens and the like. I'm going to recommend that anyone with trouble uses Firefox for now, as that is the browser that seems to have the most success with this particular release.

Also I keep seeing negative comments about the controls with very little description of what specifically makes them difficult to grasp. I've had no trouble from the people testing the game and I didn't particularly experience any myself, so if people could be a bit more descriptive of what doesn't quite work that would be awesome, thanks! :D


Update 3: Through some miracle this has made front page. Thank you so much Newgrounds! :D

Also to everyone having issues with the controls, please describe specifically what is wrong. I cannot solve a problem that I don't know the cause of. Past that, some of the issues may be caused by keyboards not registering too many keys held down at once. I promise I am looking into this and will fix it if I can.


Update 2: After various changes and reworking of the mute button, which now mutes the game for the duration of its current run, I believe the game is now suitable for play. I apologize for the errors from before and hope this works better.

Some suggestions:
Please use the buttom [sound off] on the options menu (HOLD C) to mute the audio if it bothers you.
Please leave some constructive criticism for me so I can improve upon future projects.

The game does have medals and a scoreboard, however none are implemented correctly yet, I may have dropped the ball to the point where they just will not work, if anyone has suggestion feel free to notify me.

I thank anyone playing this and I hope it is an enjoyable experience for you.


Update: At the sacrifice of my neat button sounds and rollovers, almost all menu content now works on Mac computers, excluding the mute button in the options menu (To my knowledge). Please let me know if there is anything still wrong with it! :D


GAEM returns to wreak havoc upon mankind yet again! Use your wits and the new tool at your disposal to destroy him and reclaim normalcy in your realm!

Simple Platforming Gameplay
Options menu for changing controls
Various Characters
Mini-game (Hopefully with scoreboard at some point)
Original Soundtrack (Which testers tell me may or may not be a good thing ._.)

Level Skip passwords are all-lowercase, while character switch passwords are all-caps
Turning the sound off may actually leave it off for the entire game
If anything needs fixed I will try to fix it. :3

I hope you enjoy this game, I have worked long and hard on it.

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A migraine waiting to happen

To keep it short, I'd say the one-hit kills ruined your game almost as much as the gliding movement did. One-hit kills made everything either highly tedious or easy as pie, especially the bosses. Speaking of which, I can't adequately rant about how terrible the minions were in all facets of design. Everything about them was unlikable.
The skating-on-grease feeling of movement combined with the uncontrollable elevators made me pissed off through the entire game. Between that and the cheap minions, I nearly stopped playing if I wasn't a sucker for a Skinner box and because it was SO freaking easy. It deserves special note that it was a horrible idea to implement drifting through air. Players expect to stop moving when they stop pressing buttons, and that expectation should be fulfilled unless there to context to design it otherwise.

With all that added to the substandard graphics and a plot as holey and substantial as styrofoam, this game serves as a great example of what not to do.

P.S. You've got major collision detection problems, especially with the ledges on the stage before the second boss.

o k

fun but not great

it lags

too annoying, the controls are useless and it overlags.

im confuesed

how did this get on the front page with only a score of 2.62/5.00?
i know spam flash with higher ratings than that.

Chrome-Demon responds:

It had a higher rating when it first got up there but....

at the same time....

since when did score have to do with Front Page?

Also this doesn't really have much to do with the actual game. :3


The controls could use some work, as could the landscaping. Its hard to figure out what you can walk on and what you cant.

Chrome-Demon responds:

I see. I suppose that makes sense, I'll try to improve on this in the future.


Credits & Info

3.02 / 5.00

Aug 1, 2011
3:21 PM EDT

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