Alight (in dreams)

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A Quick Study 10 Points

Finish level 4 with a clock that has at least 30 seconds remaining.

Race You There 10 Points

Finish level 2 with a clock that has at least 25 seconds remaining.

Run Home 10 Points

Finish level 1 with a clock that has at least 30 seconds remaining.

Space Race 10 Points

Finish level 3 with a clock that has at least 15 seconds remaining.

Escape Plan 25 Points

Finish level 7 with a clock that has at least 20 seconds remaining.

Gravity Assisted 25 Points

Finish level 5 with a clock that has at least 10 seconds remaining.

Rat Race 25 Points

Finish level 6 with a clock that has at least 40 seconds remaining.

Time Lord 25 Points

Finish all levels with the clock.

Zero Candlepower 25 Points

Finish all levels without using a candle.

Shoot the Moon 50 Points

Find level 8.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON

Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU


It should have been a flash movie, not a game

First off, the whole thing is very creative and interesting, it's a pretty good concept that has some dark undertones, so the storyline works. I even felt that the design aspect was pretty simple and minimalistic, creating a clean world that visually worked. There could be a game here, but currently there isn't one, which is why I suggest this would be a great flash movie instead. Just treat it like a walk-through hitting all the little info things, without the pain of having to 'play' the game.

It's hard for me to label this as a game because there really isn't much to play. It's a story and your only real goal is to get to the next part in the story. The only thing that resembles a game is bringing back the item to wherever you started. Let me assure you that was neither fun or enjoyable. Someone else stated that the controls should have been asdw and I agree 100%. The other thing that was difficult was the fact that you had two jump buttons. It needed to be one or the other because numerous times I would hit the up arrow by mistake when gliding, causing me to fall and miss my landing.

I really wish things would have clicked better, but as a game this really isn't a good one. It's a story that you've tried to turn into a game, but unsuccessfully sadly because it really is an interesting story.

This was dumb

you have to be kidding me if you like this game. The designer probably put a lot of work into the game and that sucks for him because it's still terrible


It's one of those "art" games that have repetitive easy platforming. I tried to enjoy it, but at the end I really don't care about the character. It feels like I just wasted my precious time.


"uncultured person"

A great excuse to use the same scenery repeatedly

Bad controls, numbing puzzles, unenjoyable monotony. Someone needs to explain to that when you make a game and try to make it artsy, flesh out the mechanics and playability first.

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Credits & Info

4.00 / 5.00

Aug 1, 2011
6:39 AM EDT
Action - Platformer - Other