A demo for an interesting jump mechanic
White text with dark subtext is the bald space marine of indie games, but I'd rather you share a personal story rather than try to put this in a game about a bald space marine. If the story is based on real events, that is. If not, then screw you for using cancer as cheap drama.
Too long for an Art Game
The game becomes boring and repetitive after a while, and the ambiguous story line, that leaves alot out, doesn't push me to continue playing. Though these are my favorite kind of games, I believe they should be short and to the point.
I really would love to actually read the story but unfortunately the return trips like being frustratingly impossible and detract a lot from my enjoyment.
Kind of fun. Interesting story, but I really didn't like how the platforming worked. It was often more frustrating than fun. Well done, other than that, though.
Good, meaningful, but could have been better.
I actually didnt finish the game, I got stuck in an airstream and couldn't move out,
But a good game; a touching story, and 8-bit graphics. All you need for a good game.
It felt too slow though, the jump was just too limited, the story was far too intriguing to go that slow with it. Keep up the good work,