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Alight (in dreams)

rated 4.00 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 1, 2011 | 6:39 AM EDT

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A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Time Lord 25 Points Finish all levels with the clock.
Zero Candlepower 25 Points Finish all levels without using a candle.
Shoot the Moon 50 Points Find level 8.
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Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at and more songs at

Having trouble? Ortoslon posted a playthrough at tU



Rated 5 / 5 stars

great game

really good game well worth plaing thank you for our time

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Rated 4.5 / 5 stars

A very challenging game with meaningful insight

There are games where you shoot people...and there are games where you solve puzzles.

Given the 'Heaven" theme. The player is forced to take their time and reflect on the story unfolding out to them.

Because of the slow pace and scenic background, It's a rare opportunity to prevent distractions that we experience in other games, and contemplate on our own lives.

Although, I have some gripes with the controls.

I wish with such a game, flying would be more free. The three flaps gets a little too challenging especially near the end. But the problem is the slow moving gliding. I was kinda hoping to find someplace high, and like Kid Icarus from SSBB, just glide down fast like an eagle.

An exhilaration of freedom should be a compromised if a person managed to complete each stage successfully. Like make it a bonus stage to collect memories.

Just popping off some ideas.

Great game overall,

Each power-up makes replay more interesting. Though it can get a little boring sometimes.

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Rated 5 / 5 stars

Unique game

I'm glad that art like this is still made by amazing people.


Rated 5 / 5 stars

made me almost cry.

I almost cryed when it got the farmhouse part because I used to hangout with a girl when I was 7 she was practicly my best friend, but she moved away, someday I want to meet her again, I highly doubt i'll see her again, If I did I would cry tears of joy and hug her.

I just wish you could meet anyone you want without a problem, with no catch, but sadly it will never happen.

I loved the game.

I just felt like sharing my sob story.


Rated 3.5 / 5 stars

Starts off pretty good, but begins to drag.

First off, the design is fine, though I felt the audio was a bit sparse.

The story started off fairly interesting as I got to learn about the hero's childhood, but after about level 5 it started to feel less clear and interesting. While I had feelings of the state of apparent despair in the hero, it was no longer a clear narrative. I really felt that I lost a lot of connection and rapport with the hero as he drifted towards despair and perhaps a bit of feeling that the world is meaningless.

As for the gameplay, it was okay. The exploration and platforming was alright, but I felt that flight was rather clunky. Unless you have a directional gust, your character moves very slowly, and the fact that "flap" and "glide" are mapped on the same keys made parts of the game very frustrating and unnecessarily difficult. To elaborate, there were parts where I desired to glide in order to slow my descent, yet doing so forced me to spend my precious stamina. The worst parts were when I was limited in the amount of height I could achieve thanks to a low ceiling, forcing me to only shortly tap the space bar, which made it completely impossible to glide. Simply put, when I first found my wings I found it delightful to take to the skies, but the slow pace, the extremely limited stamina, and the inability to glide without flapping drained that.

Overall it's a good experience and even has some emotional impact, but it overstays its welcome thanks to its loss of a narrative and gameplay which stays just a bit too slow.

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