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Alight (in dreams)

rated 4.00 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 1, 2011 | 6:39 AM EDT

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A Quick Study 10 Points Finish level 4 with a clock that has at least 30 seconds remaining.
Race You There 10 Points Finish level 2 with a clock that has at least 25 seconds remaining.
Run Home 10 Points Finish level 1 with a clock that has at least 30 seconds remaining.
Space Race 10 Points Finish level 3 with a clock that has at least 15 seconds remaining.
Escape Plan 25 Points Finish level 7 with a clock that has at least 20 seconds remaining.
Gravity Assisted 25 Points Finish level 5 with a clock that has at least 10 seconds remaining.
Rat Race 25 Points Finish level 6 with a clock that has at least 40 seconds remaining.
Time Lord 25 Points Finish all levels with the clock.
Zero Candlepower 25 Points Finish all levels without using a candle.
Shoot the Moon 50 Points Find level 8.
Awakening Secret Medal: Unlock this medal to view its details!
Goodbye Secret Medal: Unlock this medal to view its details!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at and more songs at

Having trouble? Ortoslon posted a playthrough at tU



Rated 5 / 5 stars

Powerful and touching

It's very rare to have a game affect me in such a way as this game did. I had to play all the way through just to see where it was going, and it was an emotional ride.

It's also rare to find an "art game" that has such a good gameplay mechanic behind it as well. You combined both aspects quite well.

Again, very powerful - the feelings this game triggered will no doubt stay with me all day.

Hats off to you, sir!

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Rated 3.5 / 5 stars

"Keep running"

I'm sort of disappointed in this game. I mean, it's good, REALLY good, but it has a lot of things bogging it down.

First off, let me say I in no way hate this game, it's just imperfect. The controls are too (for lack of a better word) floaty, making control imprecise, especially when using air gusts. The first jump is so weak and uses up a bit of your energy, too, its hard to ascend with, only good for the rare chances of gliding horizontally. Also, the "shadow barriers" are sort of erratic and hard to judge when one is going to hit you. More than once I've barely touched them only to die and be warped back to the start.

That's another thing: There really aren't enough checkpoints. The last level and the clock tower were real pains because if you felt a little adventurous and deviated from the path, you'd often get stuck in a dead end with little flight power to save you, die, and get booted right back to the beginning.

You obviously have a story to tell, something I REALLY love about indie games like this, so it really pains me to say that the story just isn't well told. I mean, I still got what was going on, but more reflective level layouts that reminisced about the past (like the clock tower level or the university level) would have set the more somber mood that you strive for, something that makes us think and reflect.

On the positive side, this game made me look at its levels very thoughtfully in ways I haven't before. Soon, I was thinking about the "shadow barriers" that would come when I picked up that feather. What would this gust of air be a part of? Is every flock of birds used in my return to the pedestal? What paths will the shadows lead me on? You got me thinking in a way few games have, so to that, I say Bravo.

The graphics are good and the music really reflects the "airy" feel of it all, so they get a gold star in my book. I few more pensive and quiet tunes wouldn't have hurt, though. During the clock tower level, light and dreamy music does not fit the mood.

This game made me think, something that's hard to pull off in a game, which is way it pains me not to give it a higher score. In the end, a game is about gameplay, and its gameplay is imprecise and floaty. A little more refinement on that and the story, and you'll have a gem. Otherwise, A for effort, D for execution.

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Rated 2.5 / 5 stars

where to go?

wtf? am i to stupid or what? i hat 60 to get to the planetarium and had 0 chance to make it in time... that sucks. i was rly fast, i guess its to hard to know where to go sometimes.

the music is good and i see the potencial, but for me it didnt work cause of that shit


Rated 4.5 / 5 stars

Such a beautifull story Q_Q

Be it fiction or not I relate to the story very well. My mom had some rare cancer that only 10 of 9'000'000 people a year suffers from... but now 4 years after the removal of that 3 kg tumor we think she is cured.

On another note, I didnt find the eight level :P and although it was fun to play and the music was great I dont feel like playing it all again just to find that one.

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Rated 1.5 / 5 stars

Not a lot of anything

I think the music and the scenary of the whole game was ok. But even do that, it is pretty bouring and repetetive.
It is a kind of history about some child and that's it.
3/10 because the scenary and the music. All the other things, in my opinion, are bad.