Alight (in dreams)

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A Quick Study 10 Points

Finish level 4 with a clock that has at least 30 seconds remaining.

Race You There 10 Points

Finish level 2 with a clock that has at least 25 seconds remaining.

Run Home 10 Points

Finish level 1 with a clock that has at least 30 seconds remaining.

Space Race 10 Points

Finish level 3 with a clock that has at least 15 seconds remaining.

Escape Plan 25 Points

Finish level 7 with a clock that has at least 20 seconds remaining.

Gravity Assisted 25 Points

Finish level 5 with a clock that has at least 10 seconds remaining.

Rat Race 25 Points

Finish level 6 with a clock that has at least 40 seconds remaining.

Time Lord 25 Points

Finish all levels with the clock.

Zero Candlepower 25 Points

Finish all levels without using a candle.

Shoot the Moon 50 Points

Find level 8.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.

Every time you enter a door, your game is automatically saved, and you can replay a level at any point.

If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON

Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU


Its artsy, neat idea, poor follow through.

I see I'm not the only one who will critique this too hell, SO LET ME DO IT ANYWAYS!

To start, lets go with what I enjoyed.

Flight, the flight mechanic was done VERY well and made you feel more or less, free. Not much to say here, so NEXT ONE!

The dialogue, story, and what else is essentially the reason to play this too the end, I was always hungering to see what he would remember. Its amazing how well it made me WANT to get through the levels.

Several endings and very nice looks. Basically, anything that is a flash game that offers SEVERAL endings, especially each one is based on difficulty choice. Also, it looks pretty, the looks also compliment the dream.

Now the bad part.

Several areas are a complete guess or don't make much sense once you DO find the solution.

Heavily storied based and does drag on level wise.

Gameplay feels more or less to string the story and multiple ending choices together.

Now, how to fix it.
1. More gameplay, a little less story.
2. Combine both gameplay and story.

Thats about it, pretty good.

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So this is how it's like to lucid dream!


This is certanly different from all the other games on Newgrounds. I like the game for going into a different route than most other games.

Really like the idea of the whole game taking place in a dream...but that's also kind of a problem here. The character just talks to himself as he goes through a series of floating platforms with deserted houses and buildings. It is rather boring considering this is a dream. You could have easily build in some more character interaction like him talking to his mother again or him going through some sort of nightmare or fear he had as a child. A simple drawing instead of jus text that explains what happened could have been enough. Or recreate some scenes from his past. Would've been much better instead of having that pointless "go back to the part you were just in" with the black walls and crows.

The story, even though it is really predictable, kept me playing through because it kind of interested me what the character had to go through. But it kinda felt dragged on after a while. For something as simple as SPOILERTHEMOTHERDIEDSPOILEREND it really shouldn't take 8 levels to tell that. Or if it does then go through other topics of the characters life more indepth. Like for example, I don't know if I missed a text bubble but why did he never feel like home anywhere?

I like the calm music, I thought it would get boring pretty fast but for some reason it really didn't. It really had the atmosphere of pleasant dreams in it and for that I respect it.

I already mentioned the dull settings but a bit more things in the background would've been nice like butterflies floating on the platforms or other background activities to give it more life. Like different items to pick up that tell more of the story. Every series of platfroms is just...well, just another series of platforms with nothing special or particular whatsoever.

What annoyed me the most with the gameplay is that there's no separate button for jumping and gliding. I always had to remind myself NOT to let go of the up button otherwise I would waste another jump. This could've been easily fixed when the up key would only glide and space would only jump. Also I don't understand why the initial jump from the ground uses up your midair jumps.

What I noticed too is that the birds are a bit too fast. Often I wait for them to come to me so I can safely let myself fall into them but then they make a sharp curve and I can't catch up with them. This happens mostly in the middle part of the game.

You should have also laid out the "Deadzones" a bit more careful. When you miss a platform it often takes a pretty long time till you hit the deadzone. Also I noticed that some parts in the return sections are missing tiles for some reason.

All in all a decent fan game. I'll give you 7 stars for story, music and idea. Rework the controls , think of a better story to tell and lay out a good level setting and you're on the right way.

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so sad but nice animation.

Not bad.

Not great, and, given how many games have similar plots, that's just not good enough. The mechanics were kinda cool, but that's the only redeeming feature.
The background music was bland, and the artwork has, like the plot, is familiar.
I feel like, while it was interesting enough for me not to quit, it wasn't really worth the time invested after I finished.

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Credits & Info

4.00 / 5.00

Aug 1, 2011
6:39 AM EDT
Action - Platformer - Other