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Alight (in dreams)

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Medals

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A Quick Study 10 Points

Finish level 4 with a clock that has at least 30 seconds remaining.

Race You There 10 Points

Finish level 2 with a clock that has at least 25 seconds remaining.

Run Home 10 Points

Finish level 1 with a clock that has at least 30 seconds remaining.

Space Race 10 Points

Finish level 3 with a clock that has at least 15 seconds remaining.

Escape Plan 25 Points

Finish level 7 with a clock that has at least 20 seconds remaining.

Gravity Assisted 25 Points

Finish level 5 with a clock that has at least 10 seconds remaining.

Rat Race 25 Points

Finish level 6 with a clock that has at least 40 seconds remaining.

Time Lord 25 Points

Finish all levels with the clock.

Zero Candlepower 25 Points

Finish all levels without using a candle.

Shoot the Moon 50 Points

Find level 8.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.


Every time you enter a door, your game is automatically saved, and you can replay a level at any point.


If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON


Having trouble? Ortoslon posted a playthrough at https://youtu.be/7PxuDEvEptU

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I remember being frustrated with this game when I first encountered it years ago. I managed to pick it up and finish it recently, and figured I'd say my two cents about it even though it's unlikely to be seen or to be of any use.

I enjoy the story and am intrigued by the narrator's inability to find "home" even though he was/is clearly very attached to his mother. I wonder why that is? When he was younger he spoke of how other children readily drew their own parents and houses, but he couldn't think of anything to draw. And yet he also spoke of how afraid he was to let his mother leave his sight around that age...I wonder if there's something else we're not seeing; how reliable is this narrator, anyway? After all, in the "candle" and "feather" endings, you never see the truth behind the fire, unlike in the "alarm clock" ending.

Gameplay is and was the thing that frustrates me most, but I managed to get through it after a bit of retrying. After growing more familiar with the mechanics, it doesn't feel as difficult as it used to. At some point I was under the impression that the alarm clock doesn't allow you to use torch checkpoints, but I later found out it does, you only get reset to the beginning if you die by running out of time. This definitely contributed to some frustration, but I also don't see how this could have been conveyed in the instructions of the game; I feel that it's the sort of thing you're supposed to find out while playing. I personally would've liked a way to fast forward to each level's respective pickup area when possible, but I can also recognize how that isn't feasible (for example, with the planetarium level, where they're all spread out). I've seen comments elsewhere on how some kind of radar pointing to the pickups could be of use, and I agree something like that could be nice for retries.

Overall, I will be thinking about this game for a while...

i found this game 10? years ago scrolling randomly through this site and i still think about it often. this has had more of an emotional impact on me than any other game i've played i think

how to run it...

Your game "where we remain" Is like, one of my favorite games of ALL TIME. It draws you in so well. The storytelling is so immersive. I was hooked, so hooked. Good job and stuff on that one. That was a good game.

This art game has the perfect mixture between storytelling, musical/graphical art and video game challenging play. I don't think there is anything negative that can be said about this game. I can't find anything to say other than it is close to perfection.

Maybe it can be unforgiving and/or frustrating to casual (or just plain bad) players trying to achieve the secret ending. People may think it should be easier. I prefer a thousand times the way it is, though.

An epilogue would be nice, too. Not entirely necessary, but I figure after so many retries for the clock challenges, people may forget some parts of the plot due to incredible concentration required during dark parts.

Speaking of: People downvoting the game saying something like "return trips are useless" simply can't comprehend what this is about - or are illiterate.

Anyway - very well done.

Credits & Info

Views
364,960
Faves:
799
Votes
373
Score
4.14 / 5.00

Uploaded
Aug 1, 2011
6:39 AM EDT