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Crush the Castle 2 PP

Score:
rated 4.22 / 5 stars
Views:
203,098 Views
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Genre:
Action - Shooter - Fixed
Tags:
castle
medieval
quick
physics

Credits & Info

Uploaded
Jul 28, 2011 | 5:51 PM EDT
  • Frontpaged July 29, 2011
  • Daily 4th Place July 29, 2011
  • Weekly 4th Place August 2, 2011

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Author Comments

With hundreds of castles submitted, Crush the Castle 2 Players Pack was made for the fans by the fans. Thanks to everyone who submitted. :)

A plague has befallen the people of King Blutias's empire. Those who are infected seem to be possessed by some kind of voodoo. The Redvonian King is afraid the plague will spread to his empire so he has sent you, his trusty Siege Master, to destroy the castles of those who are infected.

New special "foundation" blocks have been added as well as a new Undead Mode that tests your trebuchet skills.

Produced In-House by Armor Games Inc.
Programmed by Joey Betz.
Art by Chris "Con" Condon and James "Jimp" Pearmain
Special thanks to John, Dim, Joel.

Version 1.0.15

Fixed the Undead Mode. Sorry :(

Reviews


SeefuSefirosuSeefuSefirosu

Rated 4 / 5 stars

My first review in two years, and it goes to...

... a strikingly good cause.

Crush the Castle 2: Player's Pack is a disastrously enjoyable romp through the medieval countryside, leaving not a king, queen, or knight left standing. Strikingly difficult, it's nothing we've not seen before from Armor Games and Co., but it's a very pleasing addition to their rather extensive catalogue.

In this entry, you dither about as the Redvonian Siege Master, once again, causing utter destruction and probably causing small children to cry. Make no mistake, it's pretty fucking awesome throwing bombs about with no real care for where they land as long as they're killing as many people and destroying as much of the castle as you can explosively detonate at once. If you're coming into this somewhat beleaguered to click on what is, in your mind, "yet another CtC game", I'll put it to you this way: It's still just as fun as it was in the "official" releases, but now you're officially tearing down the shit of other users, and that's great.

The physics are mind-numbingly hellish, sometimes seeming like the game is cheating, until you realize that it DOES matter that your stone landed one hair to the right of where it was last time, and yeah, that's a legitimate reason why you got a totally different result.

The level design is, as expected, varied, and there are both easy and very difficult levels to complete. You'll find yourself verily entertained by the myriad levels presented you. I know I was.

What didn't entertain me in the slightest was that although this is a new entry, there is no improvement on any existing formulas. There's a very good reason for this: It's a player's pack. This doesn't detract from my wishing to see where this series will go, however.

Two points were removed for feeling like more of the same, but in this take-no-prisoners expansion to Crush the Castle 2, more of the same is definitely not altogether terrible.

- Seefu


People find this review helpful!

MC-SlitherMC-Slither

Rated 3.5 / 5 stars

Different feel...

I liked how instead of unlocking one weapon at a time you unlocked the whole tier, made things more interesting, but kind of sacrificed difficulty. I beat this game faster than any of the others. There were some pretty creatively challenging castles, but for the most part they were too simple, and easily crushed I believe.


People find this review helpful!

weedmandanweedmandan

Rated 3.5 / 5 stars

...

This is has been out for awile Lol.



WeirdnessfrombeyondWeirdnessfrombeyond

Rated 3.5 / 5 stars

It was entertaining...

for awhile. It started to feel repeating, quickly. It was fun for the first five minutes but then i started to lose intrest. But this is a game that i would come back to to play again. :)


People find this review helpful!

RyxysRyxys

Rated 3.5 / 5 stars

i have always liked the crush the castle series

But this ones physics engine seems really really off. The instantaneous moments caused my non rigidly attached beams is really off in some of the levels. There are more things but its likely too technical for a lot of people to understand.