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Mr. Runner 2

rated 4.35 / 5 stars
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Action - Platformer - Other

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Credits & Info

Jul 28, 2011 | 5:12 PM EDT
  • Daily 5th Place July 29, 2011

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Author Comments

A hard-core fast-paced platformer, all about blasting through levels at top speed, building up momentum and keeping the flow.



Rated 3.5 / 5 stars


I just felt like I was repeating myself through the levels. I would of rated lower, but they were good repetitive levels.


Rated 5 / 5 stars


I agree with the guy below me.

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Rated 4.5 / 5 stars

Great game... small bug

Love this game and the previous one
9/10 only because playing it the first time through for some reason after I beat the first world and unlocked the second it forgot all my medals and shit I got so I had to go back again for the treasure and PTs... oh well


Rated 1.5 / 5 stars

this game is bad.

i got stuck in the first world.


Rated 4 / 5 stars

Easy and Fun, Just the Way We Like It!

I'm almost about to hook up the Sega and play a little Sonic after the music in this game, so you get nostalgia points for this game. Really thought it was all-around good game, with only a few little hiccups that pulled it down.

After playing an unnamed story 'game' last night, I was very happy to get to play a real game tonight. It was simple, fun, and it was very entertaining, everything a game should be. I thought the medals were a little easy to obtain, especially after playing the level once, but all the levels were still fun. I really like the simple controls: left, right, jump and down, that's all you ever need. The fact that holding down the jump button would increase the time in the air was also a nice feature, especially for this game. Nothing is worse than playing a game, holding the up button like crazy in hopes that you'll make a jump, but all the while it doesn't make a difference. Here it made a difference, and one that I enjoyed.

The drawbacks were more about game play than anything. It always seemed like the game was running slow, but it was running at normal speed. There always seemed to be a bit of a hesitation before the character would start moving, and it seemed like it was running in slow-motion. The jumping off the walls was a little tedious, and sometimes it was hard to control how much of a jump you would get off a wall. I also found that there wasn't a lot of use for the duck function, because as long as there were not spikes in front of a small space, the character would auto duck for me. The levels began to blend together the more you play, I would have preferred a fewer dynamic levels to a lot of simple ones.

Very good work, enjoyed it a lot. Going to play Sonic 2 now.

I only ran into a few things that knocked it down a few pegs in my book

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