Amazing. It opens the world for hilarious creations.
If there were 3 colors it would be a clusterfuck of confusion.
Torturing cute monsters?
I like this game, especially the music and level design. The very disturbing story was good too. Only negative was that you could beat the "summer day" level in only 5/7 moves. Considering that the level is so close to the end maybe it should have been a little harder?
That WAS one of the hardest levels, according to a lot of other people.
But hey, be proud!
Very few others managed to figure out the 5-move solution, let alone realize there was a 5-move solution!
And now you have a WHAT Medal so yay.
Excuse my french but...
This game was hard as fuck lol. I def used that walkthrough and i am not ashamed to say it. Learning the mechanics is kinda tricky. Kudos for putting out something original.
Oh don't worry about needing help along the way, I mean,
I even encouraged people to use their Level Skips.
( Of course, they only start with one Skip and have to earn the rest. )
Thanks for the review!
Honestly, I didn't have much of a clue of how to pass the second level until I played around. The "pull black" should've been there, since that's the level I expect many to get stuck on. Nevertheless, the voice made by the monster is funny indeed :D
The gameplay's great, not to mention the sound. 4/5, 9/10.
Well, this is a well constructed little game. Granted, with user intervention and not just the "I want 30 levels which require no thought, because I want my medals" user generated content, this could become a very big game.
From the user levels, I would hope two things. Firstly, that the levels are moderated and the really shitty one creature already in the box, so you win as soon as it's loaded levels get pruned out. Second, that there is some sort of "players pack" of the best levels launched, perhaps incorporating some sort of plot into the proceedings, where there is a Doctor Robotnik style character, that enjoys making little animals suffer and you're totally helpless.
Of course, it could be that a second version of the game would involve choice, making your progress entirely down to the discretion of the player. You could kill the creatures (easy) or save them (harder) on each level. Are you a corporate slave, or a hippie? Who knows, you might just be a corporate slave, but in that camp, because it's an easy life and you can play solitaire, while you should be working.
On the user generated content, you should be able to pick the sounds you creatures make when they die. There was one level I saw with a tune to it that would really benefit from this sort of thing, of course, that's abstract and a little sadistic, so I'll leave that thought hanging.
[Review Request Club]
My hope was that people who DO want a challenge from GapWorld,
Will click the Challenge tab, to get the most challenging levels as voted by players.
My hope was that the medals would help encourage an intrinsic motivation to solve puzzles.
I only award Medals for playing levels you did not submit to GapWorld, so people don't create 1Block1Monster levels for Medals. So the people who did create such levels, did it because they really wanted to, for some reason?
Alas, "Hope goes 'crunch' when squished."