Controls are less slippery than before. Nice job on that.
Hit detection is still a bit off.
I guess it's just me but I like the idea that some clouds can't be hopped onto.
I don't mind a "trial and error" type play, as long as it starts me at the screen I'm on and not back at the beginning.
Had absolutely no idea what to do at the waterfall scene.
As far as first submissions go, I've seen much, MUCH worse.
So keep it up.
I think you're onto something. ;)
Constructive criticism is always appreciated, over time my skills will become godlike, just you wait. ;)
This is a really nice game! I like the way it is not too difficult.
I found a bug: Sometimes, if the ball gets out of the boundaries of the game, it is impossible to return to the place where you started. For example, in the very large level, if you fall through the middle of the left boundary, you cannot bring it back and must refresh.
The hidden tunnel was a nice touch, but I think it would be best if you made the ball smaller and jump higher; it was odd that the stalagmites could only hurt the ball if it penetrated through the ball's centre.
This is overall a very good game and I hope you make more of these in the future!
I appreciate your comment, to be honest, I have not found out how to set the hit detection so that the ball would die on contact instead of in the centre, but this next project I'm working on will leave you vomiting profusely from greatness.
That bug will be addressed and fixed in the near future fear the not!
i agree with the others.
Looks like the tomatoe has the hat of scumbag steve ;)
That my friend is Sir Thomas III you are referring to and his hat was 100% original! <3
Not bad but...
Ok i like the game as a whole just need some sort of sound to it and to maybe make the controls slightly less sensitive.
Understood, will take that under advisement.
Nah, as a first step, you have done very well...Nice original concepts, but maybe you need a little more effort to make it more reasonable. Like, giving a hint after a few deaths, making spikes more visible, etc.
Yeah... A little more effort would have probably done it some good, the next project I'm currently on though already has more animation and effort put into it in the character alone than this entire game. ;)