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Superfighter 100 Points

Win the stage mode.

Author Comments

Update 2012-06-16: A sequel, Superfighters Deluxe, is in development. You can partake in pre-alpha testing by visiting MythoLogicInteractive.com .
Update 2011-07-28: SURVIVAL MODE added! Make your stand (solo or co-op) against endlessly spawning enemies.
Update 2011-07-23: Improved visibility of players and weapons. AI difficulty has been tweaked slightly and in Stage Mode we removed the "best of 3" condition - you now only need to win the stage once to advance to the next. When the new version comes online, a version number should show in the upper left corner.


Superfighters is all about little men shooting, stabbing, mashing, smashing, burning and blowing each other into tiny bits... and then doing it all over again!

The first thing you need to know about SF is this: IT AIN'T FAIR. It's not supposed to be fair. Player spawns are random. Weapon spawns are random. The objects that spawn on the map are random. Critical hits with guns are random. It's not about balanced competetive gameplay, it's about chaos. Complete and utter chaos. We ask that you keep that in mind and don't get angry if you have a bad first experience - the tables will turn. Thank you :)

* 1 and 2 player mode. Play co-op with a friend or try your best to murder him.
* 13 weapons and 4 maps.
* The spectacle is made more spectacular with Box2D physics.
* Pick up bullet time powerups for a boost in combat.
* Finish the Stage Mode to unlock a new player skin!

Special thanks to hzlancer and Chriss!



This game is so cool The only thing this game needs now is a online feature

what a game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!! so good!!!!!!!!!!!! happy much

People find this review helpful!

can't stop playing

I love this game, everythings perfect, need to expand it, make more levels and stuff, that'd be great. It was challenging, and like that guy who gave you a three said sometimes i'd spawn next to a bunch of barrels and get blown up right away, but who cares, just try again and hope for the best, it's not like we all something better to do

I have some serious things to say.

How the heck did you make this? This has excellent throwback graphics, (My uncle who doesn't know a thing about video games would say they suck.) awesome music, fitting retro sound effects, and smooth game-play. It wouldn't be a big deal for a disc game, but in a computer game that takes almost 5 seconds to load on VISTA. I think you should give Tom and all them who make the madness games (Madness Accelerant, etc.) a lesson on how to make the aiming! The game literally makes me have the urge to get out of bed early. Sadly, I don't have anyone to play alongside with me, so I had to face stage mode by myself. Which brings me to another thing, I hear a lot of people complain about it. Example, "I know this game isn't supposed to be fair, but tone the difficulty down". I completed the game easily before the new update, (Which toned the difficulty down and made you and the computer only have to win one round.) and I admit, I was like "What the heck! That is not right!" at some points, but I just kept going and at first, when I completed the game, I didn't even know it. I kept playing on the first stage over and over. So this is where I might want to say some things that I think you should add. For one, I think you should make it so when you complete story mode it tells you you won. Another thing, I think it should be that your health bar always stays under your character, because I keep thinking about how much I have and if it's worth the risk to go for a dangerous health pack or weapon. Also, I have discovered that when I throw a grenade at a dead body it explodes like the bazooka or being crushed, but when thrown at a live body that runs into the grenades path, and clearly right on top of it, the body does not explode. It just tosses him back, and the same thing with the exploding barrel. Next, you should fix this one thing I came across, when a bazooka hit me on the police station, it ran into the ladder and my character grabbed on the ladder, unharmed, while the missile kept going. Finally, in bullet time, I felt a little weird when I was diving, caught a guy, and fell off the map, which was the rooftop, and it kept going when I died, so I think when a character dies, and the character deployed the bullet time and it had some time left when he dies, the bullet time should stop. (Mouth-full, huh?)

I have some ideas for a sequel, which might not come, but still might be thought of, which could be good. Of course, the first thing that should be said is what EVERYBODY wants, which is ONLINE MULTI-PLAYER. Another thing could be character plots for the stage mode, like the agent is trying to stop a life-or-death tournament, (Sonya Blade and Jax much?) or the main dude, forgot his name, trying to win some money or fame, you know that stuff. I also would like to see a demo at least where the graphics are 16-bit, just to see how it would look like. I would also love more weapons, power-ups, and maybe some special moves, (Like a Final Smash in SSBB) just to make it even MORE chaotic.

Well, that's my review, now time for the overalls.
Gameplay 10/10
Music 8/10 (I would like more of it.)
Originality 9/10
Graphics 9.5/10 (I love the throwback, but it was a little less detailed)

-jknintendo, who wrote this review with 802 characters left.

People find this review helpful!

amazing,I would totaly buy this for a game console

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Credits & Info

4.35 / 5.00

Jul 21, 2011
6:35 AM EDT
Action - Platformer - Other