Mario VS. Luigi - Finale

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Okay, so i know i havent uploaded ANYTHING in a while and i DID promise i`ll train. But this is exactly what i count as training. Making Random Sprite Fight projects. Well, thanks to someone, i was persuaded to make a third part of Mario vs Luigi. Of course... Mario and Luigi seemed out cold but they werent. Just for a while.
I will also input this into YouTube as well. Goodbye SPHX1, you overloaded crap in 13 episodes!
As promised i`ll DO Season 2 but with such improvements as here. Everything bigger, better AND fancier. :3
But it`ll be more time consuming.

I also have a few projects i did in the mean time so i might as well upload them too.
Now, rate, review, and enjoy!!!! AND if you DO see any flaws, inform me.


I must say, pretty good.

I know it's just for training, and it's good, but I won't be all giving 10s and 10s and 5/5 so easily now!

Some sounds are on stream which ruins the movie, but if that's your choice then okay...

By the way, how did you make the land blur?
What method did you use? Put the land movie clip there, copy and paste until it's long enough? How? If I put my land moving to the right/left to blur, it won't blur and half of it disappears! Just in the fla. But when you test it it's fine but no blur!

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Exorz responds:

Hmm... You better look for Eric Marte`s tutorials. I cant help u. I could but im too busy with my own projects. And thanks.

alright, spreading wings. A few things though.

Ok so its nice to see your skillz being used somewhere else. I enjoyed it but I had a few time where i wished you wouldnt do what I saw. First off, your skewing. Skewing is nice but it must be fluid, and to make it fluid it has to be rather brief. Theres too much skew and its too obvious. (one of the downfalls of slow motion but ill get to that in a bit.) My advice when u plan on skewing in a slow motion scene ease up on the gas a bit. not so much that you drop the skew all together but just not too much. Second, the slow motion. Everything looks better in slow motion, but too much slow motion can only get so far. Doing it on every signature move can be fun, but when I see it as many times as I saw it here It takes away my excitement for the movie. because if I really think about it I can have to guys do 5 moves only and stretch it out to a minute. So to solve that problem, put in som fast movement scenes that are hard to follow then FOLLOW UP with a slow mo. Its a nifty combination that every one loves but not too much of it. Third, the choreography. Decent to say the least and theres not many problems there. but what I wanna see more of is clean dodges and counter attacks. Now my favorite part was the dialog, nice and enjoyable to read. also the ending was rather...... hm.... yeah Ill find a word for it eventually lolz. So good job, 7 and a half cuz theres no half ratings here. And this is probably the longest review ive ever given so yeah.

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Exorz responds:

Yes, i know. And i`m really glad you are once more proud, master. :P
The skewing.. let`s see. Everyone seems to complain about that as well. I really don`t see where the skewing is off. The slow mos... i was practicing that and that is why i did it so many times. That and the afterimages. And when i focus on Coreography, yes, you`ll see what you want. And the ending is kinda random. I always wanted to end it up like that :D And thanks for reviewing.
Ah and i have an average of 7.7 :3 so there was judging by halves or 10ths.

And what dialogue?! If you mean by the signature moves... thats merely text at all.

Good work, could be faster.

First and most importantly, less slow mo. Much less. Seriously. The same sound effect, the same transparent duplicate thing, the same echo, every half of a second, it was bad. That's the biggest problem I had with it by far.

The signature moves were fun, but I think each character only needed 1 or 2, rather than 6 or 7. (Putting my Japanese to the test, are you?)

Far fewer effects than you used with PHX, which is a great thing. You did cut away (fade to black) quite a bit, and considering you didn't change backgrounds, it just wasn't necessary. The extreme close-ups got a little bit hard to follow, too. (Why can they spindash now? When did this happen?)

The sense of humor in the last minute or so was unexpected, and made me chuckle, so bonus points.

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Exorz responds:

...Right. About the slow mos. I said it >9000x. I was practicing that trick. This is not a serious project after all. It was mere training to focus on stuff i yet didn`t know. The signature moves... Well we know Mario for years even 6 or 7 sig. moves are too little based on how much time he does this smashing koopas and goombas and whatnots.
And yes, that`s exactly what i`m doing. Writing on Japanese because most people don`t know that language and are idiots... (Idiot).
Ever played Superstar Saga or Partners in Time? There we see how they do this spindash.
And if it wasnt for the chuckling this is worth a 6 only?! Beeyatch.

Why make them spindash?

That was one of the most annoying things with this video... These are MARIO characters, not SONIC characters. THey can't spindash!

Second, OVERUSE OF FRIGGEN SOUND EFFECTS, my god I heard that stupid spnning thing from mario 3 SO many times I wanted to exit this video RIGHT THEN AND THERE, MY GOD!

Third, all the sounds you used/music. You do know you're supposed to turn those into events so you don't get that friggen static? next, if you do want them as streams to save file size, lower the sound's volume! cut it in half so we don't hear that friggen static! That was so damn annoying!

I gave you a seven for the decent animation and a 3/5 for the same reason. Seriously, if you wanted to make them spindash, make it a sonic animation.

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Exorz responds:

Um... thanks i guess. I just wanted to do something on my own. Rly. And ya i know. I`ll try to improve audiowise. Thanks for reviewing.

Very good effort

Man you went balls in on this one it was pretty epic (Y)(Y)

Exorz responds:

Yep i know. I was sweating a whole lot cuz its summer as well. ^^ Thanks for reviewing.

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Credits & Info

2.62 / 5.00

Jul 20, 2011
1:21 PM EDT