Mario VS. Luigi - Finale

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Okay, so i know i havent uploaded ANYTHING in a while and i DID promise i`ll train. But this is exactly what i count as training. Making Random Sprite Fight projects. Well, thanks to someone, i was persuaded to make a third part of Mario vs Luigi. Of course... Mario and Luigi seemed out cold but they werent. Just for a while.
I will also input this into YouTube as well. Goodbye SPHX1, you overloaded crap in 13 episodes!
As promised i`ll DO Season 2 but with such improvements as here. Everything bigger, better AND fancier. :3
But it`ll be more time consuming.

I also have a few projects i did in the mean time so i might as well upload them too.
Now, rate, review, and enjoy!!!! AND if you DO see any flaws, inform me.


great video

even if it was for training was still great and i like how you did the opposite element thing wind vs earth. You're doing alot better hope to see more from ya

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Exorz responds:

Yea, thanks for reviewing.

Good work, could be faster.

First and most importantly, less slow mo. Much less. Seriously. The same sound effect, the same transparent duplicate thing, the same echo, every half of a second, it was bad. That's the biggest problem I had with it by far.

The signature moves were fun, but I think each character only needed 1 or 2, rather than 6 or 7. (Putting my Japanese to the test, are you?)

Far fewer effects than you used with PHX, which is a great thing. You did cut away (fade to black) quite a bit, and considering you didn't change backgrounds, it just wasn't necessary. The extreme close-ups got a little bit hard to follow, too. (Why can they spindash now? When did this happen?)

The sense of humor in the last minute or so was unexpected, and made me chuckle, so bonus points.

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Exorz responds:

...Right. About the slow mos. I said it >9000x. I was practicing that trick. This is not a serious project after all. It was mere training to focus on stuff i yet didn`t know. The signature moves... Well we know Mario for years even 6 or 7 sig. moves are too little based on how much time he does this smashing koopas and goombas and whatnots.
And yes, that`s exactly what i`m doing. Writing on Japanese because most people don`t know that language and are idiots... (Idiot).
Ever played Superstar Saga or Partners in Time? There we see how they do this spindash.
And if it wasnt for the chuckling this is worth a 6 only?! Beeyatch.


youve got it done awsome

Exorz responds:

Yep. Thanks :D

alright, spreading wings. A few things though.

Ok so its nice to see your skillz being used somewhere else. I enjoyed it but I had a few time where i wished you wouldnt do what I saw. First off, your skewing. Skewing is nice but it must be fluid, and to make it fluid it has to be rather brief. Theres too much skew and its too obvious. (one of the downfalls of slow motion but ill get to that in a bit.) My advice when u plan on skewing in a slow motion scene ease up on the gas a bit. not so much that you drop the skew all together but just not too much. Second, the slow motion. Everything looks better in slow motion, but too much slow motion can only get so far. Doing it on every signature move can be fun, but when I see it as many times as I saw it here It takes away my excitement for the movie. because if I really think about it I can have to guys do 5 moves only and stretch it out to a minute. So to solve that problem, put in som fast movement scenes that are hard to follow then FOLLOW UP with a slow mo. Its a nifty combination that every one loves but not too much of it. Third, the choreography. Decent to say the least and theres not many problems there. but what I wanna see more of is clean dodges and counter attacks. Now my favorite part was the dialog, nice and enjoyable to read. also the ending was rather...... hm.... yeah Ill find a word for it eventually lolz. So good job, 7 and a half cuz theres no half ratings here. And this is probably the longest review ive ever given so yeah.

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Exorz responds:

Yes, i know. And i`m really glad you are once more proud, master. :P
The skewing.. let`s see. Everyone seems to complain about that as well. I really don`t see where the skewing is off. The slow mos... i was practicing that and that is why i did it so many times. That and the afterimages. And when i focus on Coreography, yes, you`ll see what you want. And the ending is kinda random. I always wanted to end it up like that :D And thanks for reviewing.
Ah and i have an average of 7.7 :3 so there was judging by halves or 10ths.

And what dialogue?! If you mean by the signature moves... thats merely text at all.


It's good, but i see some flaws here that can be resolved. I don't care what other people think of this review, i for one did not think it's 5/5 10/10 material. One thing that tickles my nerve is the signature move name base. This may seem minor but it's really been making a way into my discomfort zone. Mario and Luigi is an american franchise, seeing that it's a Mario and Luigi battle the names could be more directed to the actual content. Instead of (Insert Japanese name here) it could be called the "Toadstool Slam" or something of that nature.
It's well animated, but i have also noticed a dangerous amount of movement repetition, the entire fight mainly consisted of DBZ style punch combat and spinning, much spinning, and i think there's a whole room of movement opportunity that can be added besides the movement base you've chosen. Smooth animation, boring fighting. All in all i'll give it a 7/10 and 4/5.

Exorz responds:

Hey i never said i should be getting a 5/5 or 10/10. I`m just glad you like it. And that i have a decent score.
But i want to tell you something.
1. The one who created Super Mario BROS is Japanese, and even if he isn`t, i know MANY games (maybe all) that have been translated to Japanese. So tell me, how come that doesn`t tick you off but this does? OR that SMBZ does the same thing (almost)?
I credit PacBoy for using his idea; writing down signature movement analysis is his AND the creator of Mega Sonic Bros` ideas. And i know combining English with Japanese doesn`t fit very well, but it was worth to try.
2. Let`s see... Movement repetition you say. Yes i quite noticed that. I wasn`t trying to do ANYTHING fancy around there, i was training. This is a training project, and i`ve mainly tried to learn as many effects by doing some random experiments on commands and whatnots. And if i were to judge, i`d say the last part (when Mario transforms to Gorem) was rushed up. All he did was 2 rolls on Luigi and he`s down.
So i will try to fix that. About the spinning part. For the last time, this isn`t copying SONIC or BEYBLADE. Geez. Play 'Super Mario: Partners in Time', a RPG game for NDS, you`ll see what i really mean by that. There was involved that spinning part.
3. DBZ... SMBZ... What the goddamn flying hell is wrong with you all?! DBZ`s style is all cocky talk and strong punches and all blasts. That`s it. SMBZ is way another style of DBZ, I can`t deny that, Alvin has his own style just that he uses DBZ soundeffects. WHERE THE HELL DO U SEE THE RESEMBLANCE THERE?!
And here, i might say its SMBZ ripoff, not DBZ. But since everyone animates his own way, it can`t be considered so. I mean there are like 2 or 3 DBZ soundeffects used here and they can be merely heard or rarely used here. (Except for the misses. the Stickman ones were low on volume to hear).
I am not mad or angry, CAPS LOCK doesn`t mean i`m yelling, just so you can see my point clearer. More like emphasizing. And i really appreciate the constructive criticism but i can get really mad when people judge something unfairly. I don`t say YOU did so, i`m saying MANY do so. Everyone`s like: 'OMG this is SMBZ', or 'I HATE MARIO', or 'This is sprite bullcrap' etc... People really need to judge stuff properly.
And again, i really appreciate your kind review, but you ought to think about the whole DBZ thing, you know.

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Credits & Info

2.62 / 5.00

Jul 20, 2011
1:21 PM EDT