i just lost it....
good game tough :)
As a combat engine this is a great start, but this just focuses on combat. It seems to be missing the whole, assassin's creed feel to the bunnykill movies, hiding and ladder controls would be a great addition, maybe the ability to hide and assassinate from behind the boxes and barrels.
its a nice game but it needs 2 things
2.change of levels/chapters
A few problems.
There are a few annoying issues I found with the game. First is the blocking, that really needs to be key activated. It's hard to play this game without constantly moving around, so the passive block really interferes with game play. You also need something to indicate that you're actually blocking, I didn't even realize I was blocking until my second time through. Same problem with taking damage, you need to add in some sort of animation or sound for when you get hit. The enemies could use some variation. Maybe add in some ranged enemies, or something. The ground combat gets dull after a while, so some varied combos and/or different weapon types should be added. The air combat is a lot of fun though, I think it's fine the way it is. Some variation on the music and maps would also be nice. And.....Yeah I think that's it.
A good start.
I actually kind of like the game as it is. However, I do agree that it would be pretty sweet if someone did team up with the creator and made a more polished and fancy version.
Unfortunately, a full game may be a long way off, or maybe even out of the question as far as Bunnykill's creator is concerned. So, in the meantime, here are a few things you could do to improve what is already created.
-Ranged Weapons. Guns were used quite a bit in the Bunnykill series, so it wouldn't be out of the question to give you the option of fighting with a gun.
-More Attacks. I get bored kicking and slashing my way through the same bunnies over and over. Maybe some sort of special attack or something would fix that.
-Healing. Maybe you could heal a few points in between rounds, or pick up a powerup every once in a while.
-Active Guarding. There is only one game I have ever played that did an acceptable job implementing passive guarding, and that is Tekken 5, a console game. It's far more complicated and deep than this "short and basic game," and was only able to pull it off because of several other faces of gameplay. It is not recommended here in a simple flash game.
-Interactive Environments. I would like to be able to move to different areas and all that good stuff, and I'd love to be able to damage walls and jump off of stuff. Most good fighting games have that.
Anyway, good job. 7/10. 4/5