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rated 4.14 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Jul 17, 2011 | 5:34 PM EDT

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!



Rated 2.5 / 5 stars

Strategy doesn't belong in a shmup

So, the artwork and music is great and yadda-yadda.

But it completely misses the point of a shmup, which is to fly around, pressing down on one button, and laying waste to thousands of enemies. The challenge doesn't come from deciding what to fire, when, where, types of enemies, or any of that stuff, but simply because there is so much stuff going on on-screen.

The ship is way too slow. The pacing is much too slow for what is suppose to be a fast-pasted game. In most shoot-em-ups, enemies pop in one or two hits. Here it takes multiple hits for regular enemies to die, which is annoying, time consuming, and boring. The way enemies stick around on-screen until you kill them is also annoying. The upgrade system is severely broken. There is a lack of option and, generally speaking, only being able to have one or two upgrades is, frankly, a pain in the ass.

Overall, this is formula game that grossly misunderstands the formula its using.

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Rated 2.5 / 5 stars

Decent game

But man this game is ruined by the fact that you have to use the keyboard for most of it, and then the mouse for some of it... make it all keyboard, and it would be better... there was so much put into the game, but the payoff is just not there... this is why a game made by you is not scoring higher.

Afro-Ninja responds:

after the title screen the only time you ever need to use the mouse is for the medals screen. all controls and menus are keyboard-based


Rated 2.5 / 5 stars

Difficult for the wrong reasons

I like SHMUPS. I really do. This game is an example of nice idea, bad execution. Let's start with the good:

Sound: None of the music tracks are terrible or grating on the nerves, and are generally pleasant to listen to. Ships make standard exploding noises upon destruction, and none of the sounds effects are annoying.

Controls: There aren't any problems here, as far as I can tell. You push to go in a direction, the ship does as instructed. You tap or hold Z to fire, and it will do just that.

And now it's time for the bad.

Graphics: While the weapon graphics are alright, everything else is pretty boring appearance-wise. Nearly everything is a shade of grey, with some VERY dark red lines thrown in on a number of the enemies, and this isn't even getting to the ship the player is forced to look at. Your ship is, quite simply put, ugly - it looks like something one would create using whatever they find in a space junkyard. Your ship is also needlessly large, its gigantic hitbox making the player a flying bullseye, given the sheer number of bullets the enemies can have flying everywhere.

The enemies range from non-threatening to overpowered death machines that feast on tears. One enemy in particular, found in level 2 of world 4, resembles a metallic sphere. It flies in from the northern edge of the screen - when it gets close enough to you, it fires a huge number of player-tracking missiles in every direction. Then there's another enemy (it first appears in world 1) that fires a high-speed bullet that stops once it reaches a certain point, then starts moving again. They're pretty harmless when there's only a few of them, but later on in the game you start finding them in packs. In (I believe) world 4, we are introduced to a metal sphere that fires quick-moving bullets in every direction, then teleports, only to repeat the process. God help you if you have to deal with two or more of them.

There's also some really cheap surprise attacks: in some levels, a few enemies will fly in from the southern edge of the screen to try to ram into you. You get absolutely no warning beforehand, and as such it is fairly likely a newtime player will be killed because of an unforseeable sneak-attack. In level 3 of world 4, an enemy resembling a yellow mine is introduced that emits a yellow light. If you touch this yellow light, two enemies fly in from the rear to ram into you. These yellow sirens have a lot of health, and you're being assaulted by other irritiating foes while trying to avoid them, so you most likely won't be able to destroy them all. Trial-and-error gameplay is not fun, and only adds artificial difficulty.

Most of the weapons are basically useless - the faster ones are offset by low power, while the high-powered weapons are offset by a lower firing rate, as is to be expected. However, once you are able to buy two E-99 Rubber Cannons, and aim them at the east and western edges of the screen, you will find that they cover the screen in a flurry of bullets that renders every other weapon before them, and all but one of the weapons AFTER them, vastly inferior. The weapon after them that remains useful is the F-22 Relentless Rifle, whose shots pass through enemies without stopping. The Relentless Rifle and Rubber Cannon are the only weapons you will ever need.

(As an aside: What exactly does the G-90 Ghost Cannon do? It says it "fires faint projectiles", but what does that mean? That they're hard to see? If so, how is that helpful?)

Difficulty: As I've said before, a huge hitbox, some cheaply designed enemies and unforseeable surprise attacks do not a good challenge make. Compounding this is the EXP system, which supposedly makes you stronger, but it's basically impossible to "level grind", since enemies give less and less EXP each time you level up, and bosses only give EXP the first time they're defeated.

This game has potential, but the flaws are quite glaring.

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Rated 2.5 / 5 stars


OMG this game was made in hell..its way to fucking hard. also u have enimes coming from behind u but u can only shoot straight forward and the boss in the 3rd world is impossible without the homing missles! this game should of been called fucking bullet storm ffs


Rated 2.5 / 5 stars

It's good, but could be better. Take lessons from Tyrian 2000