WORDS CANNOT DECRIBE
words cannot describe the amount of awesomness this game contains.
hell, this game doesnt even need a number rating.
i give this game a rating of "jesusfuckingmightythirifgidkymightof awesomenessfullofepicproportionsofohm ygodjesuswhattheuck!!!"
By far one of the best Space Shooters on NG!
I saw that a lot of users had been giving you piss poor reviews lately, so I felt motivated to write something myself. I am a HUGE fan of old-school top down shooters like this and I just wanted to say THANK YOU for making such an enjoyable game for this genre! I love the amount of customization in it, the music and graphics are spot on, and the challenge is reasonable without being too easy or too hard. The only other game on Newgrounds that even comes close to this level of awesome is DN8! Please keep up the good work! I'd love to see more games in this genre by you!
Love it.But can someone mail me how to move .sols so i can play this on my other comp with same save file?I love the weapons system,like the % system with levels,etc.
I honestly don't know why people are complaining about the difficulty, I beat the entire game without a problem. The hardest part was the final boss, but I took him out after a few tries. The trick is to change your weapons orientation according to the level and to keep moving. I would recommend everyone use homing missiles for the majority of the game, except when playing levels with the descending laser beams.
Nice graphics and music, annoying gameplay
The difficulty is really cheap...
Your hit box is waaay too big.
The bullets are so small you can barely see them sometimes, and later on they move so fast you can't dodge them, unless you're not in their way to begin with.
Enemies pop out from the bottom of the screen without warning, and sometimes at lightning speeds.
Often my ship simply isn't fast enough to dodge some wide attacks.
After getting hit, your invulnerability should last longer. Foes shouldn't be able to hit combos on you.
The upgrade system was pretty cool, but maybe you should have left speed out of it.
I know you probably expect players to memorize the levels in order to dodge stuff, but flash gamers aren't serious enough for that.
More people would enjoy a game that looks harder than it is (tiny hit box, tons of bullets), than a game that's harder than it looks (this).
Anyway, good job on the graphics again, especially liked the backgrounds.
I'll definitely agree that I leaned toward pattern memorization, but it's hard for me to judge their difficulty since I designed them, and I didn't really have complaints in that department from early testers. Aside from the later levels, but I figured that was to be expected.
thanks for the feedback