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rated 4.14 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Jul 17, 2011 | 5:34 PM EDT

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Cremation 5 Points Obliterate the first boss with all weapon slots equipped
Rookie 5 Points Finish the first area
AHK-372 10 Points Defeat the second boss
Damura 10 Points Defeat the first boss
Frequent Flyer 10 Points Fly 3,000 miles
Junkyard 10 Points Kill 4,000 enemies
Problem, Minecraft? 10 Points Collect 2,000 gems (spending them is allowed)
Variety 10 Points Use each weapon in the game at least once
Coeus 25 Points Defeat the fourth boss
Ding Ding 25 Points Reach level 20
Erebos 25 Points Defeat the third boss
Hardcore 25 Points Finish area 4 of AHK-372 with only a bullet rifle
Stealthy 25 Points Finish area 3 of Coeus without triggering any sentry lights
Untouchable 25 Points Finish area 4 of Erebos without taking any damage
Swain's Medal Secret Medal: Unlock this medal to view its details!
Event Horizon Secret Medal: Unlock this medal to view its details!

Author Comments

Classic top-down shooter with stat building and parts customization!
Multiple planets to see, weapons to collect, and big bosses to fight.
High scores and Medals available!

In the works since July 2010, the top-down shooter genre has been something I've always wanted to cover. Big thanks to Hyptosis and Kelwyshade for their art and music, otherwise I'd still be stuck with an unpolished engine. I think we ended up with a solid product, hope you enjoy!



Rated 5 / 5 stars


Kept me addicted for quite some time, excellent selection of music, and adequate variance! All the different kinds of enemies was nice to see

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Rated 5 / 5 stars

Good Game!!

Good Game 3rd review


Rated 5 / 5 stars

Great game!

This is the best game ever! I'm very impressed with you guy's work!

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Rated 4.5 / 5 stars

It's a classic!

This was sweet to play because it has so much of what made the original game so good. The best part is how there was so much detail put into all of the enemies' ships. It's best to just keep on firing to blow these suckers up. My only complaint is that the levels needed a bit more variety. It's great that you have a lot of good flexibility and can really go around and blow stuff up. The ones that are most satisfying to kill are the ones that really move from side to side.

If you stay in the same position and keep on firing at a point, you can get past them. The weirdest designs were the ones that looked like giant boxes. It was always cool to listen to that music. It gave you a good feeling of being up in the air in a futuristic setting. I can only expect the most authentic games from someone like Afro-Ninja.

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