nice game, but it is hard to open the doors. it could have a hentai version. the girl need a name. some cheats and walkthrought would be nice.
the first time i payed this i was like in the loading i said : dafuq
Wow nice to see a game with so much "CONTRIBUTORS" like this even tom fulp himself you have really pushed the game alive with this, and while the "SIZE" was huge it was still well worth the time and wait i can for sure see that the time put in is well worth it, And why dont i take this time to give you a huge congrats on the awards this flash has recieved, its always an honor and pleasure to see stuff win that deserves it and this for sure did so nice effotr here and once again congrats on the awards. Great job on the intro here that was a pretty good nifty touchm it had it all within it aswell so you had a good into page to go with this wich made it all that much more fun and entertaining and you dont really see that these days. so a good game here fun and entertaing the graphics are intense and it was really fun you made it all like a real game, good gameplay and enhanced graphics, very well done there, You have something decent here, Its a good game pretty nifty infact, I had fun with this one but it could use some more effort And thats explained later in the review, hope some of those ideas will help to make This game even better for all, And once again this was a decent Game I really liked what you presented, Hope to see more game-works from you like this, i took a good liking to this.
~~THINGS TO IMPROVE ON~~
Improvments are a plus always making the game better So while this was a pretty interesting game, here are some tips and Ideas that may help to improve on it, So here are a few suggestions, some effort on your side will only make this even better. So give these options a try as they can make this game look and play better, hope to see some changes soon. So as for improvments i believe you have covered all the bases and made a fabulos game here keep up the good work. Some things like the chracter disapearing into the wall could be fixed, and maybe you could have an option for "MOUse" controll options.
Well, this by no means a small project. Very impressive work. Great job doing the whole thing by yourself, or at the least the major portion of it.
The problem here is that you completely ignored some of the basic game design strategies to keep your players hocked. Games in general are fun to play, but players tend to hate it when they constantly get confused or frustrated. And believe me, isn't not that hard to achieve that.
For example you didn't walk the player through the game mechanism. You threw him in the middle of the game and let him figure out how to play by himself. Usually you would set up the level in a way to increase the difficulty the more the player advance, giving him the chance to practice the game control without dying every 2 seconds :P I can see how putting this idea in your game could be hard because you will need to shift a lot of stuff. It would have been easier to make a practice level where the player goes one room at a time, learning one thing after another.
Another example is the lack of hints. Your puzzles were great but I kept wondering how I was supposed to figure some of them out. A small cut scene would have solved this problem. For example, I brought the donuts thinking I was suppose to use them on the keypad, only to discover by accident (after killing about 20 guards) that I was suppose to let the guard pick them up. A small cut scene of the hot hero holding the donuts, then examining her hand to see the donut powder with her saying something like "the boys will love these" could have helped. I know cut scenes are a real time consumer to make, but the ones you make are worth watching :)
In short, the work you made was at a professional level, but the mistakes you made weren't. As a costumer I would be willing to pay for a game of this caliber as long as you avoid all the annoying mistakes.
At the end everything was amazing. The game, the graphic and the hero were great. If there is a second h3i5t game, I'm definitely playing it :)
Thanks, I think you summed up what I've learned from this game's reviews. I'll take what I can get, and this has really been a good learning process. I'm hoping to make another 3D game, but I'm hoping I can get an artist to split the work with.