Pothead Zombies

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Keep'em Coming! 5 Points

Killed 100 zombies.

Come get some! 10 Points

killed 300 zombies.

Trained to perfection 25 Points

Coop shooter mastered a weapon use.

Uhn... What? 25 Points

Finished the game on "Overdosed".

A gift for my love 50 Points

Coop shooter received and mastered the Gatling gun.

Hell Yeah 50 Points

Finished the game.

Its an investment, honey! 50 Points

Maxed a weapon.

The Perfect Duo 100 Points

Found the better combination.

Author Comments

This game was inspired from our fight to keep a breathable air to our newborn baby girl.

Kill the zombies to keep the air clean. More score is awarded if the zombies dies faster.
Use the money to buy and upgrade weapons. Your coop shoother can use purchased weapons too, but takes time to use it with perfection and a good fire rate.

We at Zanardi&Liza do not encourage any kind of agression against particular behaviors. If do you want to smoke something, just make sure to not harass who does not want to. Everything have a good time and place to be done.

Critics and feedback are greatly welcome.

<Updated to version 1.1>
I want to say thanks to all the users that found and detected a bug in the game. It was a little hard to catch him because it was happening on very particular ocasions. The mention of the number 2 helped a lot.
<about other things>
- the purple hair girl:
short version: a pothead friend of mine asked if I could change the name of the game to "junkhead zombies". It was ok and I did it, and then the purple hair girl was created. Then I gave up the new name and returned the game name to Pothead Zombies, as it was the name we at ZanardiLiza always called the game.


Laggy and glitchy, but still fun

I'm afraid I found the game terribly slow. Running google chrome 12.0.742.112
Whenever there were lots of enemies onscreen, or even just a few of the big ones, things would slow down to treacle. And the speed would jump right back up towards the end of a wave, when no new enemies are spawning. There's definitely problems in there somewhere, perhaps your art was just too extravagant.

nice art by the way ^^ the amount of variety was fun!
I also have to subtract points for the completely braindead AI partner, who seems to fire only at a set rate regardless of how fast their gun is. As the best two weapons are automatic, this makes them largely useless, the rifle does bugger all vs giant elephant balloons.

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Man, I'd really like to try out that "La Bomba"... Looks tasty! Jokes aside, I didn't encounter any bugs, played smooth 'till the end... Got nearly death when I let the partner practice with the uzi, but after some levels she was unstoppable, so i could get the gatilin' with ease... Maxing its stats made playin' a space cake walk!
I however do agree that we need some way to repair the base, should it be a simple button, or a quick, hard-to-hit magical healing pot bud enemy...

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leonardozimbres responds:

He! Im glad you liked. Thanks for the tips.

Very fun

Even tho the partner always fires slow, giving the partner the Rifle is the best option. No enemies after level 11, I was looking forward to the Minigun.

leonardozimbres responds:

Thanks for the tip.

nice game but...

there's a bug in level 13, 2 enemy no appear, so you get stuck.

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Lvl 11

Repetitive and the music is not stressful enough so you get pissed off at it after 5 min of playing it. Seriously you should check out that bug on lvl 11 cause it seems a lot of people are getting it, last 2 enemies never arrived

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Credits & Info

4.29 / 5.00

Jul 10, 2011
8:21 PM EDT
Action - Shooter - Fixed