It's kind of a fast-paced Simon Says game, and pretty entertaining on hard-mode. Not bad, not bad at all! In fact, it's great for a 1x1 resolution game. The only thing that I felt was missing was a high-score counter, or at least an indication of my most recent score. Maybe make it spell out your score in code, like that Bop-It toy??
You have to work for it.
To understand what you're doing, you really have to read the instructions carefully. A little knowledge of rgb doesn't hurt. Either way, great job. Very original. People giving it low scores should read the instructions.
uhh is this a maze or something or uhh...
maze, shooter, detective what is this
I can't even tell if I'm even doing anything when I am playing.
It was a very good idea but very poorly executed. The controls were poor, it was like playing a game of twister only more annoying and confusing. The game idea itself wasnt musical or rythm or a gadget at all so Im not sure why the genre. It didnt have much gameplay, you tried to press buttons and the 1x1 pixel thing made it impossible to see what was going on. There also was not a way to lose and some of the sounds were annoying.
I recomend taking the same principals and ideas and turning them into a newer better game, taking these things into consideration. It will be much better. so 3/5 and 5/10 nice try but just not quite good enough.