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Snake Arena

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Author Comments

I got the inspiration for this game from my friend. It's my second game and it took me 3 months to build the final version. I had to learn basics of C# to write server-side code.

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there players

well...

when I played it offline, the AI snakes would just run into walls. maybe if you fixed that, it'd be a nice game.

A good time-killer

Some bugs to tweak out here and there regarding time-lapse when playing against others who (might) have a slower connection, but otherwise, this is actually a great game.

"Snake" itself is an old classic of which there are numerous versions of in the world. I'm pretty sure there are loads of multiplayer-versions out there somewhere too, but that doesn't really matter.

The fact is that this game was so good it kept me from making dinner for about an hour or so.
Keep up the good work.

Regarding Offline Mode

Hey.

Regarding offline mode: my first impression of this mode was that computer AI would control the other snakes. Consider changing it so that the number of computer players could be varied. That would make offline mode a little more appealing to the single player.

Also, when my game is overs, when starting a new game, I get this message:

Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

Other than those, nice game.

______________________
- Ziro out.

one major flaw

why the HELL are there ads in the middle of the game, basically whoever gets and ad in their face first loses because you can't see where you are going. SERIOUSLY

other than that, server was good, a bit laggy maybe. and the graphics and power ups are good

Credits & Info

Views
12,119
Faves:
1
Votes
7
Score
1.98 / 5.00

Uploaded
Jun 30, 2011
11:04 AM EDT