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Madness Amelioration

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EDIT: 10/14/11 I don't know why or how this got front page seeing how I uploaded this 4 months ago but, oh well, thanks for the front page guys :D.
This is my year and a half's worth of animation, audio and AS3 skills as they progress in complexity.
Amelioration definition: improvement, progress in development.
I also advise you to put the quality setting to med or low, some scenes are quite computer intensive.
From the humble beginnings along with noobish skills to more advanced skills in just about every aspect. All or most of the mistakes I've made have been left unchanged (painfully left unchanged) to give a further feeling of progression. For the most part the scenes are lined up in their order of completion, with the exception of the first scene, and the second scene has some extra eye candy to keep you from being bored.

Side notes: I never understood why madness movies never had play pause buttons, so I thought I'd give that to ya.
I did add some extra graphics so not all of the scenes are completely in order of completion.
I had tested this movie 25+ times, like exported the whole thing that many times due to errors, so the last finishing of this movie took forever.
Also there are skip scene buttons in most of the scenes, some of them I couldn't get to work.

16 separate scenes
32 fps
1366 library items (Big beginner mistake In My Opinion anyways)
10,635 frames (HOLY CRAP I wasn't expecting that)
3:30+ in length.
500 days in the making Dec 2009 ~ June 2011



Enough said

Had some doubts about this...

You turned out to have a pretty nifty tribute here, though. A lot of your mechanics were off at first but improved a great deal as the animation progressed. The fluidity of the sword fights was fantastic, especially for your first Madness movie. I didn't even get those down until my third. The effects, though not all were entirely new to Madness (particularly the cloaking device), were pulled off extremely well. I really enjoyed how realistically you got everything in the jeep to bounce along as the protagonist escaped the building. Next time, try to bang it out in 5-6 months. Putting a year and a half into a tribute is just NOT worth it, especially if you're not getting paid to do it.

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GDop26 responds:

Yeah I spent a lot of time not just for the tribute. But rather to learn how to use Flash, so there was a lot of innovation involved in the project, so that's why it took so long.

This was very good.

It matched very good the Krinkels madness series. So good job!

ok I'll wait, I promise......haaa fuck!!!

Nice job.

You have great attention to detail, I really enjoyed watching this. The damage effects to the environment and characters must have taken a long time to stage. The cloaking effect was nice touch too. Your year and a half of animating definitely paid off. Awesome work.

I look foreword to seeing your future animations.

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Credits & Info

4.31 / 5.00

Jun 22, 2011
4:00 PM EDT