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rated 4.44 / 5 stars
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Adventure - Other

Credits & Info

Jun 21, 2011 | 11:10 AM EDT

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Hidden Item 1 50 Points Find the hidden item in Felix's Hideout
Hidden Item 2 50 Points Find the hidden item in The Infected Waterway
Hidden Item 3 50 Points Find the hidden item in Mama's Nest

Author Comments

*Thanks to everyone who helped give Skinny a Daily First Place! :D
**Thank you Tom and the rest of the NG staff for the Front Page!

Once Coma was completed, I figured I would make another game just for kicks. It turned out this game took up more of my time than two semesters of college. Anyways, I hope everyone here at NG has fun playing :)


Also, what's always fun is discussing your thoughts on the meaning of the game. I sure know what it means, but what about you?

UPDATES/BUGS (upon update approval from NG staff):
1) Both ASWD and Arrow Keys will work.
2) No more getting stuck behind doors.
3) Easier game-play experience.
4) As for those of you experiencing sticky keys in Internet Explorer, a friendly user called bubblecue says
the simple solution is to go to the tools tab on internet explorer and click on internet options. Then you click on the security tab and uncheck enable protected mode and then click ok. turn back your protected mode when you are done playing. Hope that works!



Rated 4.5 / 5 stars

Yet another review

I've written reviews on this game before but here is yet another one.
Still, an amazing game! I have finally been able to progress through it but I have found myself having trouble in the 3rd level area thing. I only have 3 batteries and the last man/thing needs 5. I am sure I must have missed some. This is pretty much a plea for help from those who have already beat this part. And i can't save the game and continue later because I always destroy those globes the second I find 'em.


Rated 4 / 5 stars

very good

a great game, very beautifully written, and much fun to play, but my rating is purely based on the ending. you should consider making a sequel, or at least making something that goes on during the credits.


Rated 5 / 5 stars


The art style is lovely as always and fits the atmosphere of the game perfectly. I didn't expect the sudden ending and was a little bit confused by it, but I like it that it lets players make their own conclusions about what happened next.

I was taken by surprise when I got the 3rd secret item, I didn't expect it at all! I thought that Pete had woken up from the coma, but apparently he died? Or he did wake up, but died of old age after years...

In any way, the music is also brilliant and very relaxing. You know, you should release a handheld (or home console) game with a collection of all these little games you've made. I'd happily buy it!

Keep up the lovely work, I do expect to see more in the future.

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Rated 5 / 5 stars

Another stunning game from you.

As always, you amaze with your ability to imbue your work with a palpable atmosphere. Skinny lacks the endearing simplicity of Coma, but the gameplay elements you've chosen to incorporate do make it feel like a more fully fleshed out game. The surrealism of the plot and the artwork gives the game an appropriately dream-like feel, which the ethereal music also has a helping hand in. In short, this is another remarkable achievement.

Any plans to upload the music from the game? There is some wonderful music for each level.

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Rated 4.5 / 5 stars

A game that makes you think deeply...

Though the ending is a mystery, it's something you have to think about. My interpretation is that you are just a robot with Pete's Memory. Though you can't remember what had happened. You follow mama so closely, hoping to find the truth. In the end you enter mama's chamber, that she lives but in a critical state. It's then that she explains everything, the war, and who you use to be. Though she loved you dearly, and your departure was tragic to her. She placed your mind into that of a robot to let you live forever. In the end you'd have to make a choice, kill your only family or let her live and take a chance of finding more of the truth or get killed.
The game itself was pretty good, short and good. The shadowing gave it a nice touch. Music was peaceful, and it wasn't to complicated on controls. Im hoping though that you'd make some endings. I think we'd all like to see what happens in the end. Weither it's sad or happy. Keep up the good work.

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