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Let's walk in my direction 5 Points

Finish cam 4

Like a watermelon 5 Points

Finish cam 8

Elevator moonwalking 10 Points

Finish cam 20

Frustrating camera angles - The game 10 Points

Finish cam 12

Lara croft style 10 Points

Finish cam 19

Hello, nice to meet you 25 Points

Finish the game

A real intruder 50 Points

Collect all 15 orbs in one playthrough

Gimlet eyes 50 Points

Finish the game in "Ghost Mode" (unlocked after first completing the game)

Author Comments

A mysterious character is caught in a hostile environment where security cameras watch her every step.
Use arrowkeys to move. It's dangerous, don't die too much.

Arrowkeys (wasd) - move
M - mute
ESC - go to menu

The game autosaves progress.
Finish the game to unlock a new game mode.

Made by A Small Game (www.asmallgame.com) using Flare3D (www.flare3d.com) for 3d-graphics.



sure there are problems...

but this game is REVOLUTIONARY. Absolutely brilliant on levels of creativity and style. you sir are brilliant.

Too many frustrations

The atmosphere is fantastic in this game. The levels are robotic, sterile, claustrophobic and sinister. The only thing that kept me from being drawn in was the fact that i had to focus so much on the shoddy controls and frustrating camera angle.. The character is slow, clumsy and awkward. Now I'm all for a simple control scheme if the level design or game play elements complement it, but neither the level design nor camera angles made the trek through each level enjoyable. It was impossible to judge distance, and the camera would suddenly switch without warning just in time for me to careen into a spiked ball or bottomless pit. Levels, despite their impressive ambiance, feature dull, repetitive, unoriginal layouts.
Level 20 is a particularly bad culprit and a shining example of everything that went wrong with this game. An instant death memory puzzle with unpredictable projectiles and a paper thin platform to maneuver with your clumsy, tank like movements. It combines all the shallowest forms of artificial difficulty known to video game design and it's unfair to the player.
Another point I should mention, is that while being self aware can be a saving grace from a comedic standpoint, in this game is presented to the frustrated player who just died twenty eight times trying to maneuver another ledge maze, so it feels like your insulting us more than anything.
I give this game a five, because before the rusty controls got to me, I was completely enthralled with this mysterious character and her equally mysterious and sinister predicament. It was a world devoid of life, and yet something was still watching you at all times. It gave me the perfect sense of displacement and ambiguity. But as time passed, my virtual world wonderment became overpowered by my real world anger.
I didn't mean to bash the game or anything. With enough patience, it can be beat so nothing about it is out right broken. I just feel a unique world like this one should have equally clever game play design.

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Very nice and strangely addictive

The weird thing was I spent ages trying to complete it, only to fly through on ghost mode with 15 more deaths.
Maybe it was better to rush the to be slow and steady.
Nice game and enjoyable to play except when it comes to the shadow misleading your distance from the ledge and glimmers in the wall (which actually showed me a orb or to) which can give a bit of a headache.

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I just wish touching the side of a spike didn't turn me into a splat of blood.

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One of my favorites. I love it has NO PLOT!!!

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Credits & Info

3.74 / 5.00

Jun 20, 2011
3:37 PM EDT
Adventure - Other