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Robinson Crusoe: The Game

rated 4.04 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Jun 20, 2011 | 2:25 AM EDT

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Happy Shack 5 Points Reach full happiness in the happy shack without making any 'slip-ups'
Tool Finder 5 Points Find all 8 useable tools in the game
Survivor 10 Points Survive the cannibal attack
Always Energetic 25 Points Survive 10 days without dropping below 25% Energy
Fed Well 25 Points Survive 10 days without dropping below 25% Hunger
Forever Satisfied 25 Points Survive 10 days without dropping below 25% morale
Never Thirsty 25 Points Survive 10 days without dropping below 25% Thirst
Built All 50 Points Construct all 11 buildings within 10 days
Wilsooonnnn! 50 Points Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.




Rated 1 / 5 stars


It would be better if the guy didn't have to drink and sleep every 10 seconds. Seriously, I couldn't get anything done because doing most actions is really time-consuming and it's impossible to satisfy him. I don't know about anyone else, but I usually can stay awake longer than 2 or 3 hours. I like the game, but at this point its not worth playing.


Rated 1 / 5 stars


its really good looking and funny but the fact that the bars go soooo fast and you cant survive 3 days ruins the entire game

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Rated 1 / 5 stars


dude you made it to hard you should have at least put all the itams closer togetther


Rated 1 / 5 stars

The difficulty keeps it from being a decent game.

Wow, this game is really hard. Dying is probably the only thing i can accomplish.
Keeping Robinson alive AND building a fortress is nearly impossible.

Watching the opening cutscene over and over again got really annoying.

Could be a decent game...


Rated 1 / 5 stars

problems with it

the fact the game doesn't really have a tutorial guide is a bit irritating, allowing the player to just guess and play a couple times before they die within 1 or 2 days. No idea how to operate controls or construct buildings. Sure it's fun to make things difficult for a laugh. but when you want people to enjoy a game that makes it difficult on the start, it ruins the atmosphere and returned interest of future players. Try not to Frustrate your audience the first day and give them a list of objectives and a slower timer on the Water/Food/Happyness/etc.

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