Robinson Crusoe: The Game

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Happy Shack 5 Points

Reach full happiness in the happy shack without making any 'slip-ups'

Tool Finder 5 Points

Find all 8 useable tools in the game

Survivor 10 Points

Survive the cannibal attack

Always Energetic 25 Points

Survive 10 days without dropping below 25% Energy

Fed Well 25 Points

Survive 10 days without dropping below 25% Hunger

Forever Satisfied 25 Points

Survive 10 days without dropping below 25% morale

Never Thirsty 25 Points

Survive 10 days without dropping below 25% Thirst

Built All 50 Points

Construct all 11 buildings within 10 days

Wilsooonnnn! 50 Points

Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.



Wayyyyy to hard :P

You have to play it at elast 2 times before you actually know where all the tools are you need to survive for a day before all you're bars hit zero only to die on the next day :P


its really good looking and funny but the fact that the bars go soooo fast and you cant survive 3 days ruins the entire game

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Made it!

The game is pretty awesome. Pretty simple but also a lot of fun.
Great work

Really Fun! But has flaws

The game was alot of fun but its not well balanced. Its ridiculously hard as all the meters drain to fast. I start building immediately once the game begins and by day 2 I barely am alive. I have managed to get water and a place to sleep and the rest drains so fast I die before I can do anything else. Even in real life you would last longer then 2 days without food or water.

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High scores not showing on my PC. This was stupidly ridiculously fun. Only had to restart once, lot of pausing and planning. I would impressed to see anyone with the 'no lower than 25%' medals.

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Credits & Info

4.04 / 5.00

Jun 20, 2011
2:25 AM EDT
Strategy - Real-time (RTS)