Not quite what i expected
Given the fact that this has been submitted for the game jam with a work time of less than three days, i have to say bravo sir you tried damn hard to turn out a finished game in under a week. As for the game type and style choice though i suggest not trying to crank out a fleshed out story driven masterpiece in a constricted time limit, i think if given at least two weeks dedicated work time this could be frontpaged. Keep up the good work
Although I agree with Wallross that a book this complex would be incredibly difficult to make into a game (especially if said game was made in 3 days), this is a fantastic effort and having read the book I can say I'm impressed with what you've got. It's buggy, sure, but it's interesting and the time-changing gameplay is done wonderfully. I hope you complete it, because it really is pretty awesome.
not so good
it needs things like these
high quality game-play settings
Able to choose your time
less glitches- i couldn't get to the feast room the second time
add these if u can
but he did say NOTE: THE GAME IS UNFINISHED. he wanted to get it out there fast and then have more time to work on it.
A sterling effort
I didn't think a book like Slaughter-House would lend itself to a game format, and I don't think you've proven me wrong. However, it was a great try at the very least. One little nit-pick I had was that in the book, Billy didn't bring anything with him when he travelled.
Yeah, him bringing items with him is pretty much the only major difference from the book, simply to create some more interesting gameplay.
great, but needs more work.
I'd love to give this a higher review, but I just can't. What I see when it doesn't glitch constantly is great, but it glitches. I think that this could've been a great game, just with a bit more testing and refinement. Then again, you were under a time limit, so 6/10