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A real-time strategy with RPG elements set in sci-fi world. Build structures and units: robots, tanks and aircrafts, control your hero and upgrade weapons to destroy the enemy!

P.s: Please, if you'll find a bug or something you don't like in the game, don't blame the game. Just comment, and I will try fix it asap!



About ballance.

The races are well ballanced.
Yes, Tridalian's Otary is much more powerfull than Idatu's Pawn or even Proto, but its price is much higher.

Yes, instant teleport of Idatu's Spygun is much better, than flying ability of Tridalian's hopper. But Spygun's price is much higher.

Yes, Idatu's Pawns and Protos are uneffective agains Hoppers. But hoppers are weak (have not much HPs) and it's easy to destroy them with a Shira/Apoly if available or with your hero.

Yes, Tridalian's Calm is a weaker anti-air unit as compared with Idatu's Shira. BUT Tidalian's Avoses are effective anti-air units too. Avoses have fast pulse lasers, which allows them to win against Gatas, because Gatas are slower, and Gatas' weapons are slower too. So the resulting picture is:

Idatu's gata are effective support agains ground units.
Tridalians Avoses are effective multipurpose units. They are effective against most of Idatu's ground units and against Gatas too.
Idatu's Shiras are great support anti-air units, which effective against Avoses and Hoppers.
Tridalian's Calms are effective against Gatas and Shiras.
Idatu's Apoly is good long ranged tank, but its price is high and it's not effective against Avoses.

When you place Idatu campaign, you think, that Tridalians are better, when you play Tridalian campaign, you think opposite. I'll explain you why. In consideration of races are ballanced, and you have a hero, but computer doesn't, computer starts with better technolgies and higher mines and power plants levels. That give him a chance to win. So if you will not use your hero and just build units, you will think, that the opposite race is better, but it's not.

That's it ;) Sorry for my english.



I Give this 4/5 and 7/10. The graphics and control your own unit was epic. Audio is fantastic, but i get bugs like Zir0. You lost 2 points for that. And 1 point for making a defense game. You could make a epic war game.

episodeent responds:

The bug has been fixed!

Cool Game


The graphics, and audio are great, and I like the fact that I can directly control my own unit in addition to the RTS elements. The reload on my own unit was annoying, though.

When my own unit was destroyed, at first, I thought the game was over... apparently, not (:
I was much relieved when I could build myself another one, which was cool.

Gameplay is a bit slow in the beginning, but I guess that's because of the grind involved with building up your levels.

When I click on buildings that are maxed out, r don't have enough crystals, I get messages like these:

SecurityError: Error #2121: Security sandbox violation: getChildAt: http://uploads.ungrounded.net/572000/
572433_UDE_secure.swf cannot access http://server.cpmstar.com/adviewas3.s wf?contentspotid=4802QB713DE58. This may be worked around by calling Security.allowDomain.
at flash.display::DisplayObjectContainer /getChildAt()
at map.ui.utils::FadingTextTip()
at map. ::BuildingPlayer/ ()

and this:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer /removeChild()
at com.moonmana.map.utils::DyingStageMov ieClip/die()
at flash.events::EventDispatcher/dispatc hEventFunction()
at flash.events::EventDispatcher/dispatc hEvent()
at com.moonmana.map.utils::DyingMovieCli p/ ()

Other than those, this game is nice.

- Ziro out.

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episodeent responds:

Thank you very-very much! Ill fix it asap. Almost done, compiling!

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Credits & Info

4.02 / 5.00

Jun 15, 2011
9:57 AM EDT
Strategy - Real-time (RTS)