the animations should play faster and the gameplay should not ove so slow it will turn people away (like me)
I played this game for over an hour
After a while it felt more like a chore than a game. I unlocked all the upgrades and then didn't feel compelled to actually "beat" the game, simply because it was becoming more tedious than anything else.
The concept is interesting, and the graphics look good. The turning animations are a bit much, as it takes a little too long for the player to turn. When manually moving the screen, and you activate your claw, it feels awkward that it instantly focuses back on the player. I nice, smooth scroll would be much better here.
While the graphics look very well polished, the dynamite explosions could use a little extra work. They don't seem as detailed as the rest of the graphics.
When you energy is depleted in the middle of a claw operation, consider at least allowing the player to finish that last move instead of suddenly ending the day. The music and fonts look good, too. However, one way around this would be to allow some small indicator set, that shows where I am, and the current direction of my claw. Then you could continue doing what you're doing now - instantly focus back to the player. The way it is now, it just fees a little punishing.
I like how your achievements actually help out some kind of way in-game, instead of being just a bunch of useless trophies. (:
Not sure what's going on under the hood, but sometimes when I hover the mouse over the Buy buttons, the cursor changes into the texfield I-Beam.
I like the option to mute the audio, however, I recommend being able to mute music but keep the sounds.
Mostly user experience issues. Smooth out those rough edges for a more comfortable experience for your players.
- Ziro out.
Fairly decent game
I just had a few issues. For instance at the end of every day your sprite gets teleported back to the very beginning, it becomes tedious quickly. Also if you are going to give trophies out for nothing (ex. use claw 25 times) at least put some humor into it. A good example of this in a game is Achievement Unlocked. You also might check out the flash game Motherload, it is similar and very addictive.
Does he have any relation to Wall-E?
Nice game, god graphics, and a stable story line.