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RPG Shooter: Starwish

rated 4.48 / 5 stars
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Adventure - RPG

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Credits & Info

Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!: /portal/view/573352



Rated 5 / 5 stars


what a great space shooting games, I love it

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Rated 5 / 5 stars


Long story short, this is one of the most complete games on Newgrounds.

The dialogue sequences remind me of those in Fire Emblem; the layout, topics of discussion and the ways of expression are very similar, with a good balance between humour, relationships and storytelling. For a flash game, the depth of the characters and the amount of dialogue are staggering, so it's a good job that they were well though out. There are a few typos, but I really couldn't be less bothered about those. I think dialogue is one one of your strong points, and consequently the best part of the game - to the point of me not skipping anything intentionally. I made a few double-clicks by accident, so it would have been nice to see what had been said previously in addition to what was being said at the moment.

The storyline was also really solid. I did feel like some twists came too much out of the blue, but I'll gladly overlook that as well. "Real" video games have those moments as well, but there they can be easier to conceal under a larger cast and more things going on, which are hardly viable in Flash games. Most Flash games don't aspire to deep storylines anyway. This game proves that they should, and that they could.

Frankly, the shooting was the weakest part of the game. It felt repetitive, mostly due to the reused bosses and lack of really special enemies. The RPG elements (critical hits, dodging etc.) didn't feel like they made that much of a difference, and in general everything just felt like any old sidescrolling shooter. Which, while not particularly great, really isn't too bad either.

So there we go. Even the weakest bits of the game weren't terrible at all. On the whole, a job well done.

Oh, and did I mention the soundtrack is great? I don't think I did. The soundtrack is great.


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Rated 5 / 5 stars

Much more then just a flash game

I must say, I have never seen a game with so much work and emotion and thought put into it. Everything about it was breathtaking.

The story itself is complex, with many twists, and extremely interesting.
The shooting, and the upgrade system was extremely fun and well made.
The characters were almost literally living!
The music... well, let's just say I want to know where did you get it from.
And the art is unbelievably good!

I never saw so much of work put into a game, and in every aspect too. Hopefully, we'll see more of your masterpieces, although it can hardly be better than this.

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Rated 5 / 5 stars

I couldn't even fit my whole review in the text bo

I wrote a 1400 word review, but it didn't fit, so I'll give the highlights.

Gameplay- Solid shoot 'em up action. I like how the levels are basically a bunch of templates with their own quirks, while the levels that use the same template are still different from each other. That said, it should have been clearer which objects were just the background and which ones were obstacles. More contrasting colors would have helped.

I like the mod system, it really opens up the possibility for experimentation. However, why couldn't we get them all earlier? Same with weapons? It would be easier to make the build we want if we could have that.

Story- You showed a great deal of intent here, a very impressive amount. The way it went form a sci-fi story to a fantasy one, the fact that each character was important, and the overall scale and feel all showed great attention to detail. Your efforts have not gone unnoticed.

Your story actually made me shed a tear. That has only happened once before in my entire life. :)

Audio- Sound effects were adequate, and the music was neither over-repetitive nor intruding.

Visual- I like the aesthetic, but couldn't the resolution have been larger?

I have been very impressed by this game. I hope you continue onto another project. If it's half as inspired as this one, then I'm sure it'll be great.

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Rated 5 / 5 stars

great game

awesome game, one of the best flash games ive ever played, and hated the rocket snail

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