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RPG Shooter: Starwish

Score:
rated 4.48 / 5 stars
Views:
374,313 Views
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Genre:
Adventure - RPG
Tags:
shooter
rpg
dating
novel

Credits & Info

Uploaded
Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!:
http://www.newgrounds.com /portal/view/573352

Reviews


Prometheus720Prometheus720

Rated 5 / 5 stars

Wow. Just... wow.

This game is exceptional. In all the time I have spent on this portal, I have almost never seen a game of this quality. I noticed a trend in the Flash community nowadays. It seems that if you want to be successful, your flash must be funny, or retro, or have some sort of unique quality. Well, this game actually doesn't have any of those stupid things. That's what I like. It doesn't NEED them. It's just a wonderful game. I play an MMO that just got a huge update yesterday, and I planned to spend my time playing that. But, I decided to check Newgrounds and found this. I played this instead. The story is original, and just excellent. To be quite honest, I would read this as a book if that's all it was. The characters are amazing too; I feel almost as if I know each and every one of them. Of course, except the ones you obviously intended to not to be understood. But there's even more. The artwork is exquisite. Even during gameplay. That in itself is quite the accomplishment. Then there is the music. The main menu music is just beautiful. All the music is actually, I just thought that particular piece stood out. I will say, however, that the gameplay is not the best I have ever seen. But, remember that I have played many, many games and that I have high standards for what I play.

This is what the video game industry needs to return to. Beautiful stories, and challenging, fun game play. I'm so tired of the graphics whores and the FPS idiots and that unique feature bullshit. I never play long games twice in a row. EVER. Yet I am considering doing so after the completion of this, possibly on hard mode.

This is the best game I have played in quite some time. I agree with a few of the other reviews that voice acting was practically the only thing that could have made it better. I haven't beaten the game yet, so I'm not sure if it leaves room for a sequel, but if it does, I offer you my microphone and anything else you could need. Except my art. You wouldn't want that anyway. In the off chance that it does leave room for a sequel or spin off or something, and you read this, and you don't have someone lined up already, please PM me or notify me in some way. Maybe you should publicly host an audition.


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XanatrixXanatrix

Rated 5 / 5 stars

A classic in the modern day.

Very, very good. I'm happy with the game in total. The simple battle mechanics were all that was needed for battle, and the story was engrossing and truly epic.

Screaming "Goddamnit, f**king Iblis!" Nine times was funny. Especially in Hard mode, when it was more like "Oh s**t, here comes uber-Iblis. Damn, f**k my life." I'm not complaining that Iblis was too hard; on the contrary, I LIKED the difficulty in defeating Iblis.

Every ending feels great, but the special ending is truly what a developer would prefer to call a "canon ending." It feels like the completed picture, instead of just a snippet of the whole.

All in all, VERY well done. I commend you, goodfellow, and as an oldschool RPG hound, I am happy that you managed to re-create the feelings of all the old RPGs I played as a child.


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idklover124idklover124

Rated 5 / 5 stars

Really awsome game

I got all endings it takes kinda long to load but its worth the wait.Is there gonna be a sequel


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Monkey-From-HELMonkey-From-HEL

Rated 4.5 / 5 stars

Excellent, with quirks.

I loved it. The gameplay was fun, the story was intriguing, and the music was soothing.
With that said, the game in its entirety is a little tedious. It goes on a bit long and at times felt a little repetitive. Maybe faster and more intense fighting? I don't know, gameplay was enjoyable and ultimately that's all that matters.
But for this review I'll focus on what I assume you, the author, were focusing on, the story, it kept you playing and it kept you interested, so it was good. But it was also a little cheesy, what with the awkward blushing romance bits. Given the medium I can understand using mostly dialogue for character development, but it might've been nice for some in-battle story development or other charcters DOING things to show what they were about. And there was also alot of reliance on exposition for storytelling. When one character comes out with a secret it's fascinating. When literally everyone does, it's a little tiresome and
came off a little deus-exxy.
Bottom line is I recommend this game alot. It's fun, it's engrossing. Cheesy romance, interesting morality plays, heroic sacrifices, and a game to keep you occupied for a few hours.


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EnixLHQEnixLHQ

Rated 5 / 5 stars

EPIC

HOLY CRAP, MAN!

This was a WONDERFUL game! It had many of the old-school RPG elements that I remember spending way too much time in and I could not stop playing.

The battles were nice. Not too long, some variations without it becoming extra work, but not too similar to be tedious. Some more enemy and boss types might have been better, but given that this is a flash game I think there is no issue.

The leveling system was also very well done. The stats were complex enough to allow min-maxing and replay value in order to see what worked best, but simple enough that you could just read the explanations given in-game and eyeball it. The fact that your stats became worth less as you leveled allowed you to change your choices as you progressed. This also made your choices each level you gained slightly more important until they were the most important choices you would make.

The weapon systems were classic, and that's good. For fans of space shooters like Phalanx or Gradius you will be comfortable with the early weapons and how they work. You are not given upgrades during the battle, however, and you can always switch weapons at will. This allows you to try different weapons for different situations instead of being locked in or dependent on the last powerup. Also, the last few weapons were very innovative, and I found myself finding every opportunity to use them.

The ship system is basic, but it both complimented your stat choice and allowed you some breathing room if you had invested too heavily in one stat or another. Though your upgrades didn't reflect in the ship's sprite looking any different, the upgrades did become necessary and were very well set up.

Lastly, the story.

Fans of games like Phantasy Star or earlier Final Fantasy will enjoy the story a lot. The story is right in the middle between being a complex Japanese-style anime RPG story and a simple typical circular RPG story. It will reveal plot elements slowly, answer most of your questions, and give you options on how the story should proceed via your choices on who to interact with at the Cafe and others. The story, like all great RPGs, had an identifiable moral and feeling that you could attach to. Though the characters seemed a little too typical in the beginning, they fleshed out as time went on and you found respect for everyone, even your enemy, by the end.

All in all, this is certainly a 10. Not because it had the best story, or the best game systems, or even the best playing experience. It wasn't. Starwish didn't set out to become the next best Final Fantasy, and so the quaint and humble presentation it has fit perfectly together.

I HIGHLY suggest playing this game and dedicating a few days to complete it. And go for broke, do the hard mode. It's rewarding.

Congratulations xdanond, you made one HELL of a game.

More please.


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