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RPG Shooter: Starwish

rated 4.48 / 5 stars
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Adventure - RPG

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Credits & Info

Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!: /portal/view/573352



Rated 4.5 / 5 stars

I have a problem...

when I played I got to into the end of time place and saved right before I had to face libis or whats its called and I the next day I come to find it reverted back to my last before this which was before I faced the firebolt...which I didn't mind to much because I found the game fun. but it happened more than once so I got a bit angry with now I still before the firebolt and will never finish this game...unless I play it through without stoping...


Rated 5 / 5 stars

an astonishing game

This has got to be one of the very best games out there.

I will admit, it gets frustrating when you can't defeat the bosses, but the story line is brilliant.

I've only seen two of the endings so far, but they are extreamly good, and still manage to go with the flow of the story.

The artwork is great, and the music changes to suit the occasion, which is even better.
this is a great game, and I hope to either see more like it from you, or a sequel.

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Rated 5 / 5 stars

having completed your masterpiece...

...I can whole-heartedly give it a ten star rating that I reserve for only the finest of games. You've certainly crafted a marvelous game with an emotional story and gorgeous soundtrack, as well as some fantastic RPG elements.
Sadly, no game is perfect, and I have to point out a few flaws. While I could find no issues with this game off the battlefield, combat felt a bit clunky overall. Movement was stiff, and weapon selection was a bit awkward, not to mention having to reach halfway across my keyboard to use overdrive. Hit detection also felt a bit wonky at times, and I often found myself phasing through or getting stuck on walls -__-. Another small complaint I had was that some of your graphics were a bit lackluster, such as laser beams that always point horizontally, even if they're moving vertically. Some of your worst graphics appear in the boss fights, though. The giant snail boss was a bit ugly and could've used some animation as opposed to being one static image, and the monolith was simply awful to look at. I know you could've done a better job on that. Lastly, repeating environments got boring after a bit. ure the game was fun in the start, but it began to have a sort of "beenthere donethat" vibe near the later levels.
Don't get me wrong, this is a wonderful game, and certainly the best I know of on NG. It deserves all of the praise it has earned so far and then some - it just has a few issues that you may want to consider for your next game. Be that a sequel to Starwish or a whole new game entirley, I wait with baited breath to play your next work of art.

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Rated 5 / 5 stars

Overall epic game

This game you have created is absolutely amazing. Amazing storyline, great music, and some things mentioned in the game give you meaningful things to think about. There are a few things I'd recommend working out a bit, though.

As some people have mentioned before, this game got rather repetitive .... I'd like to see new/different bosses at the end of each level. But I loved the story behind the whole game, absolutely blew me away. I would suggest listening to what some people suggest and make the dialogue more interactive or add some more features to the bridge, like instead of clicking on several bars, you could have an elevator or room to use to select different destinations within the Mothership which would also give you a chance to show new/different graphics.
Controls were pretty easy to understand, and easily accessible. The characters seemed to have been developed pretty well, my only suggestion is to perhaps make it possible to talk to all characters when inside the cafeteria instead of just 2 people. You did a pretty good job with the weapons. I say 'pretty good job', because i thought maybe you could try to balance it out? I don't know, it just seemed off throughout the game. I really like the soundtrack. It really matched with whatever was going on, and I completely enjoy listening to it.

Overall, this game was put together amazingly well. You've managed to make an amazing combination of an RPG shooter with visual novel dialogue and a touch of sim dating. One of my favorite games, for sure.


Rated 5 / 5 stars


I have had this game up for the second day in a row now, playing through. I reset to write this review (I was fighting Iblis' head). You have created a truly deep flash shooter and I admire you for it, however there were a few things I'd recommend improving on.

I could barely see anything in half your maps. Everything was just too small and blended in too well. A few times I died because I didn't even realize something was an obstacle until it was too late. My suggestion here is to possibly enlarge your whole game window/game a bit so things aren't so hard to see (especially laser fire).

As mentioned before, this game got rather repetitive .... several solutions here are making EVERY boss different, not just a different boss for each type of terrain. I'd have loved to see new/different bosses at the end of each level. I loved the story behind the whole game, but perhaps make it slightly more interactive during dialogues or add some more features to the bridge (perhaps instead of clicking on several bars you could have an elevator or room to use to select different destinations within the Mothership .... gives a chance to show new/different graphics and it adds more interaction within the game.

Characters .... you seemed to have developed them pretty well, I'd only suggest that perhaps it should be possible to talk to EVERYone when in the cafeteria instead of just 2 people, OR making it so you can (using the elevator or w/e system described above) go visit them in their quarters or workplaces for some more conversation.

Weapons ..... you had an interesting system here and I honeslty enjoyed it. I found that the most useful weapon was #3 laser but oftentimes the Wave Cannon could come in handy. I did feel that the weapons seems rather unbalanced for what they were and didn't offer as much versatility as they could have if they weren't so divided in power. (Attack powers and such were just to far from equal to make the weapons more feasibly usable in my opinion)

Ships ..... Why not integrate a system so you can upgrade your ship or build something different? I like the mods and think that is a good system to keep (though there were far to many options to try and utilize them successfully) it would be nice to have different ships to choose from or purchase for use. And it'd be awesome to at least SEE Mare's ship instead of hearing about it all the time.

I'm sure I could come up with more but you get the gist. Amazing game and congratulations on something so very well put together. I hope you win the contest if this was made for Game Jam and if not you still deserve Kudo's for a job tremendously well done.

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