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Super Asteroid Smasher

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*EDIT* I increased the starting acceleration so the ship won't be so slow in the beginning. I also made it so you start with the autobrake unlocked.

So you like blowing up asteroids? Smash tons of asteroids in Super Asteroid Smasher, and collect upgrades for your ship as you go.

See if you can smash your way to the top of the high scores leaderboards!

*Author's Comments*

I'm just coming back to Flash after a long time away. The last game I released was in '05 I believe, and the last game I worked on without completing was in '07. At the time I was using MX 2004 with AS 2.0. This asteroids game was a quick project to give me a chance to become more familiar with AS 3.0 and the Mochi API.

Hope you enjoy it, and expect more original games to come from me in the future.

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So a slowed down modernized-ish asteroids. Great!

I'd be playing this all day...

But I have other things to do! The game feels like it's going to take forever to play. But not in a boring or tasteless way either! If the speed of the ship was improved a little bit at the start I wouldn't feel like I was a space faring snail. I'm not trying to be mean, it's just a little too slow. Even the original asteroids wasn't that slow, come on. Still, a couple points:
1: Autobreak should be given one ability point automatically since it's mentioned that you have that ability in the manual. I was confused at it not turning on.
2: The ship accelerates too slowly! It really doesn't feel fast enough. As with most of these games, I expected some sort of backward thrust with s, didn't happen.
3: What does this purple power up do again? How bout that one? Hm, I'm not sure, let me take a look at the stat menu, again.

All gripes aside, really cool take on the Asteroids theme. I'd score higher if it weren't for those couple things. Cool over all.

Masterchief2219 responds:

Thanks for your input! 1 did cross my mind as I was testing, but I think I was just so used to it from playing the game so much that it didn't bother me as much as I'm sure it will bother others. 2 I honestly didn't anticipate anyone having a problem with, but I can see why it would make sense to start out with the autobrake unlocked.

I increased the starting acceleration a bit. I also made it so you automatically have the autobrake unlocked, though it doesn't help much until you get it to level 1.

As for 3, the only solution I can think of is to have letters on the powerups to remind the players what they do. I haven't fixed this yet, but I will do it sometime tonight or tomorrow.