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Mr Volcano's Ash Disaster

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High Scores

Mr Volcano
1. superdupersonic 23,200
2. Fios1 21,800
3. TheGreatGambino 19,800
4. CrackerJack30 19,300
5. weallfail 18,900
6. cobi34 18,800
7. walker2010 18,700
8. Thanatos44 17,500
9. Nyxos 17,400
10. indieredd 17,200
11. ratchet103 17,200
12. Llidan 17,200
13. DanNH 17,100
14. bobfredjones 17,100
15. TylenolJones 16,800
16. Sam 16,700
17. SeattleRox 16,700
18. AlphaMoose 16,700
19. Fraser 16,500
20. dunil08 16,400

Author Comments

Hello! :)

Nobody Home presents a small game finished in 2 days, where you control Mr. Volcano to cause havoc upon European airlines due to losing his wife in a tragic sex accident following the first ash cloud from a different volcano which happened to be Mr. Volcano's cousin.

It's an intense love story invoking anger, depression and most of all... affection - in the form of a shooter.

It's pretty cool and we're happy with what we managed to churn out with about 16 hours of work.

Press space mofucka

Sam and Fraser

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Really enjoyed it

This was a really creative game. It was fun and pretty funny, and the music you picked fit perfectly. Like everyone else, I thought it was too short, and I would really like to see a sequel. Keep up the great work.

Yeah Cool Game

It Is A Really Nice Game but it is Really Short it Would Be Nice If It Had Multiple Level with Upgrades


I love how much humour you injected into this short little game, you guys clearly love what you're doing.

Just one little thing - sometimes after holding down the charge button for a very long time Mr. Volcano only managed to produce a tiny little plume =c

But then perhaps that's related to the tragic sex accident involving his wife, who knows.

Sam responds:

Thanks for the review, spikkle.

It could be due to the tragic sex accident, or it might be that the power begins to go down once it's reach 100% ;)

Cool, but...

The idea is cool, but something is missing...
After a couple of seconds i loose interest, needs something more,
maybe if you have limited ash or loose life if the "enemies" reach the other side? anyway,... you need something to make more challenging the game and keep the player interested. You have the basis, keep it up, Good luck!

Sam responds:

We appreciate the review. We did brainstorm a couple of ideas to give it a higher replay value, but felt it wouldn't be fair with a system similar to life, because the "enemies" are randomly spawned (and hitting a UFO is more about luck than anything).

If we ever do something like this again, we'll give it an extra game mechanic to hopefully give more depth to the gameplay.

Thanks for the review.


Very fun, to short