Space Shooter Genre Would Be Proud...
I seriously was about to dish this game when I first started playing and thinking I could just add more junk to my ship and just pass through the levels seamlessly with tricks, and continuous shooting... but then it got interesting.
The game got clever, as I played on, especially after I reached the tech limit. I became entrenched about my maneuvers, the different types of enemies, timing when to shoot, when not to shoot, and finally the timely incorporation of the bomb. For a 2D game, I sure did remember the feel of a flight sim for a minute there. 74 tries to beat the last level, worth the wait, despite the non-narrative victory scene, which sort of goes against the game's design anyway.
The game comes in a intense yet supersimple package and fits perfectly in the arcade genre. It's easy to pick up, challenging to play, and even after playing expertly many times I think it will still challenge speed, memory and dexterity of the player.
I could definitely see this as a predecessor for a type of Flight Sim, even in Flash with a bit more fancy 3D, etc, but this edition is fine as it is.
Thanks for uploading.