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Quarks and Orbs

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Author Comments

This is a roughed out game idea which will hopefully have AI soon. Please read the instructions before playing and have fun with a friend. Note: This is intended for 2 players so find a buddy before you play. The reason the board is shaped like a pixelated ritz cracker was solely to force pieces to encounter one another. Unlike chess where a player can run around aimlessly once they run low on pieces, this board tries to prevent that by making it easier to corner, and be cornered by, another player. I hope you like it and if not, leave a comment as to why so I know what to do to make your experience better.

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Checkers with different battlefield shapes? Fun for people who like that sort of thing.

Would be an 8 or a 9 depending on AI quality :P

AndreVega responds:

Thanks for your comment. I'm working hard to get the AI to work with the board. Hope you'll give feedback again once it's done. Thanks again.

It was confusing at first.

But when I got the hang of it, it was a pretty interesting and innovative game. I give you props for coming up with it, but when it comes to gameplay, the playerbase needs ai. If we don't have challenge, we get bored -very- easily. Maybe if you release a later version, be sure to put a computer in the program. I'll give a 6, like below.

AndreVega responds:

I really hope to have AI implemented soon. Sorry it's so confusing, but that tells me I need to add a tutorial movie to it. ^^

Something about this...

Its only a multiplayer game thats means no CPU player... Im going to give you a 2
But. Why I give to you a 6?
Cuz if you play with a friend its very fun!
And the concept of the game its like a Table Game very.
Keep up this work and make a CPU player (if you want, its your game).
That will make a very good game ;)

AndreVega responds:

I'll work to get the AI in there. I'm REALLY glad you liked it and you actually took the time to play with a friend. (+10 intarwebz to you for that) Anyway, I'll work on the AI.

Credits & Info

3.36 / 5.00

May 28, 2011
4:01 AM EDT