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Tower Battle

rated 3.21 / 5 stars
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Strategy - Tower Defense

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Credits & Info

May 24, 2011 | 1:15 AM EDT
  • Daily Feature May 25, 2011

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Author Comments

Protect skyscraper tower with 20 weapons slot from hundreds of enemy waves. There are four game modes in this game: Campaign, Survival, Time Trial and Killing Mode, each mode has unique characteristic.

Move mouse to edge of screen to scrolling the battlefield, click start wave to start the waves. All weapons are automatically fires, protect your tower from both sides, left and right, upgrade power plant to supply power to your turrets, buy and upgrade turrets and place maximum of two weapons, including guns, missiles, rockets and rapid cannons.

See in-game instructions and tutorials for details information.



Rated 2 / 5 stars


I had hoped my upgrades that seemed like i worked forever for carried on, but they didn't


Rated 2.5 / 5 stars


.. I spent most of my time hoping, that my Bazooka wouldnt fire its missle into the first available space between enemy troops. Also, really nervekilling reloadtimes. Graphics were fine i guess, sound not further mentionable, but I fear i cant get into this game without massive improvement.


Rated 3.5 / 5 stars


not bugs for me..just gets old too fast...more or less that same thing over and over again.


Rated 1.5 / 5 stars


no infos about weapons, really long battles, muuuuch waiting...

i really like most of "belugerin"-games but that was just boring :(

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Rated 3 / 5 stars

needs improvements

I got bored after finishing the first battle. It takes too long, and the upgrades/tower aren't very accurate. The upgrades didn't go too much, and there is no info on how much damage each weapon does, and at what rate. Also, about range is what confuses me. The cannons on top of the tower rarely shot, I'm guessing due to range?? There needs to be more info.. and it should be quicker.

Some things I think would make the game instantly better would be to have the battlefield in FULL view, without having to move back and forth, slightly, barely doing anything. The scrolling was pretty pointless since the tower is in the middle of the screen. Take out scrolling, and just make the tower smaller, and the weapons visible on the tower. This way, you can tell what is on the towers, especially since it would be smaller. Reason it would be smaller is so that you can see the enemies as they come, compared to this version where the scrolling doesn't really do much. A glitch, I guess, was when you single heal the tower, it goes super decimal.. for example.. 9,927.976174032. It was weird. Full healing would fix it, but.. still..

Make possible upgrades for each single upgrade? And the normal upgrades for the shooting spot.. So, I could have high damage upgraded on the tower spot, and I could have a gunner on it, with damage upgraded, so he would be even stronger.

Just make it more detailed, and more broad.

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