You start off every level with the same slow, terrible tower. So you get to spend five minutes watching little army men walk slowly up to your tower and slowly get shot by your tower and slowly fall to the ground and die. Slowly. And there's no speed-up button. So it's very slow. And moves slowly.
Oh, and your starting tower gets 10,000 HP. So of course it makes total sense to have two heal buttons: one that spends all of your money healing the tower, and one that heals the tower for A SINGLE POINT OF HEALTH at the cost of a single upgrade point. That's some great design!
This could have been a pretty fun, albeit not particularly interactive, game. But boy did you suck all the potential fun out of it with poor design choices.
This was certainly playable but it was far from the best of your games. The really cool thing was how smooth everything played out. There wasn't an attempt to be really complciated, just a straightforward game of shooting people. I guess that didn't work in a way because it was a bit too simple. The sound isn't bad either. It's just that it can get kind of monotonous when you appear to just be shooting and blowing up the same soldiers over and over.
It was a bit hard to understand as I was not able to build turrets. I guess I'm more used to a defense game having other features. I was thinking maybe I could weaken the enemy soldiers by clicking on them, but nothing happened. At least I learned to take my mouse to the other side of the screen to see them coming. Certainly a decent effort.
This game is fun, but if you don't upgrade correctly certain rounds can last forever.
Boring, repetetive, and simple
Just like all belugerin games
i mean its just so,,,
everything just takes to long tbf